private void OnLetterDisplayed() { if (isNearPlayer) { if (isSaved) { soundMananger.PlaySoundEffect(letterSoundThankful, soundMananger.soundVolume, currentDialogBubble.transform.position, baseAudioPitch + Random.Range(-0.3f, 0.3f)); } else if (isKilled) { soundMananger.PlaySoundEffect(letterSoundDead, soundMananger.soundVolume, currentDialogBubble.transform.position, baseAudioPitch + Random.Range(-0.3f, 0.3f)); } else { soundMananger.PlaySoundEffect(letterSoundHectic, soundMananger.soundVolume, currentDialogBubble.transform.position, baseAudioPitch + Random.Range(-0.3f, 0.3f)); } } }
private void OnLetterDisplayed() { soundMananger.PlaySoundEffect(letterSound, soundMananger.soundVolume, currentDialogBubble.transform.position, baseAudioPitch + Random.Range(-0.3f, 0.3f)); }