public void PlayPullUpSFX() { if (m_SwimState == SwimmingState.None || m_SwimState == SwimmingState.InWaterSurface || m_SwimState == SwimmingState.InShallowWater) { //if (current_state != null && current_state.sfx != null) //{ SoundMananger.PlayPullUpSFX(statemap[KeyMapper.PullUpHigh + (int)m_SwimState].sfx[0]); // } } }