public void PlayPullUpSFX()
 {
     if (m_SwimState == SwimmingState.None ||
         m_SwimState == SwimmingState.InWaterSurface ||
         m_SwimState == SwimmingState.InShallowWater)
     {
         //if (current_state != null && current_state.sfx != null)
         //{
         SoundMananger.PlayPullUpSFX(statemap[KeyMapper.PullUpHigh + (int)m_SwimState].sfx[0]);
         // }
     }
 }