private void OnDestroy() { SoundLib.Log("Unload all sound resources"); SoundLib.UnloadAllSoundEffect(); SoundLib.UnloadMusic(); SoundLib.UnloadAllResidentSfxSoundData(); }
public void ReloadSoundMetaData() { SoundMetaData.LoadMetaData(); this.ParseSoundList(); SoundLib.UnloadSoundEffect(); SoundLib.LoadGameSoundEffect(SoundMetaData.SoundEffectMetaData); SoundLib.UnloadMusic(); SoundLib.LoadMusic(SoundMetaData.MusicMetaData); }