public void OnDestroy() { if (this.movieMaterial != null) { this.movieMaterial.Destroy(); } SoundLib.UnloadMovieResources(); }
public void LoadMovie(String fileName) { this.MBGInitialized = (SByte)(this.MBGInitialized + 1); this.movieMaterial.Load(fileName); SoundLib.UnloadMovieResources(); SoundLib.LoadMovieResources("MovieAudio/", new String[] { fileName }); }