Exemple #1
0
    private void OnGUI()
    {
        if (soundData == null)
        {
            return;
        }
        EditorGUILayout.BeginVertical();
        {
            UnityObject source = soundSource;
            EditorHelper.EditorToolTopLayer(soundData, ref selection, ref source, uiWidthMiddle);
            soundSource = (AudioClip)source;

            EditorGUILayout.BeginHorizontal();
            {
                EditorHelper.EditorToolListLayer(ref SP1, soundData, ref selection, ref source, uiWidthMiddle);
                //SoundClip sound = soundData.soundClips[selection];
                soundSource = (AudioClip)source;

                EditorGUILayout.BeginVertical();
                {
                    this.SP2 = EditorGUILayout.BeginScrollView(this.SP2);
                    {
                        if (soundData.GetDataCount() > 0)
                        {
                            EditorGUILayout.BeginVertical();
                            {
                                EditorGUILayout.Separator();
                                SoundClip sound = soundData.soundClips[selection];
                                EditorGUILayout.LabelField("ID", selection.ToString(), GUILayout.Width(uiWidthLarge));
                                soundData.names[selection] = EditorGUILayout.TextField("Name", soundData.names[selection], GUILayout.Width(uiWidthLarge));
                                sound.playType             = (SoundPlayType)EditorGUILayout.EnumPopup("PlayType", sound.playType, GUILayout.Width(uiWidthLarge));
                                sound.maxVolume            = EditorGUILayout.FloatField("Max Volume", sound.maxVolume, GUILayout.Width(uiWidthLarge));
                                sound.isLoop = EditorGUILayout.Toggle("LoopClip", sound.isLoop, GUILayout.Width(uiWidthLarge));
                                EditorGUILayout.Separator();

                                if (this.soundSource == null && sound.soundName != string.Empty)
                                {
                                    this.soundSource = Resources.Load(sound.soundPath + sound.soundName) as AudioClip;
                                }
                                this.soundSource = (AudioClip)EditorGUILayout.ObjectField("Audio Clip", this.soundSource, typeof(AudioClip), false, GUILayout.Width(uiWidthLarge));
                                if (soundSource != null)
                                {
                                    sound.soundPath    = EditorHelper.GetPath(soundSource);
                                    sound.soundName    = soundSource.name;
                                    sound.pitch        = EditorGUILayout.Slider("pitch", sound.pitch, -3.0f, 3.0f, GUILayout.Width(uiWidthLarge));
                                    sound.dopplerLevel = EditorGUILayout.Slider("doppler", sound.dopplerLevel, 0.0f, 5.0f, GUILayout.Width(uiWidthLarge));
                                    sound.rolloffMode  = (AudioRolloffMode)EditorGUILayout.EnumPopup("volume Rolloff", sound.rolloffMode, GUILayout.Width(uiWidthLarge));
                                    sound.minDistance  = EditorGUILayout.FloatField("min Distance", sound.minDistance, GUILayout.Width(uiWidthLarge));
                                    sound.maxDistance  = EditorGUILayout.FloatField("max Distance", sound.maxDistance, GUILayout.Width(uiWidthLarge));
                                    sound.spatialBlend = EditorGUILayout.Slider("PanLever", sound.spatialBlend, 0.0f, 1.0f, GUILayout.Width(uiWidthLarge));
                                }
                                else
                                {
                                    sound.soundName = string.Empty;
                                    sound.soundPath = string.Empty;
                                }
                                EditorGUILayout.Separator();
                                if (GUILayout.Button("Add Loop", GUILayout.Width(uiWidthMiddle)))
                                {
                                    soundData.soundClips[selection].AddLoop();
                                }
                                for (int i = 0; i < soundData.soundClips[selection].checkTime.Length; i++)
                                {
                                    EditorGUILayout.BeginVertical("box");
                                    {
                                        GUILayout.Label("Loop step " + i, EditorStyles.boldLabel);
                                        if (GUILayout.Button("Remove", GUILayout.Width(uiWidthMiddle)))
                                        {
                                            soundData.soundClips[selection].RemoveLoop(i);
                                            return;
                                        }

                                        sound.checkTime[i] = EditorGUILayout.FloatField("check Time", sound.checkTime[i], GUILayout.Width(uiWidthMiddle));
                                        sound.setTime[i]   = EditorGUILayout.FloatField("Set Time", sound.setTime[i], GUILayout.Width(uiWidthMiddle));
                                    }
                                    EditorGUILayout.EndVertical();
                                }
                            }
                            EditorGUILayout.EndVertical();
                        }
                    }
                    EditorGUILayout.EndScrollView();////////////
                }
                EditorGUILayout.EndVertical();
            }
            EditorGUILayout.EndHorizontal();
        }
        EditorGUILayout.EndVertical();

        EditorGUILayout.Separator();
        //
        EditorGUILayout.BeginHorizontal();
        {
            if (GUILayout.Button("Reload"))
            {
                soundData = CreateInstance <SoundData>();
                soundData.LoadData();
                selection        = 0;
                this.soundSource = null;
            }
            if (GUILayout.Button("Save"))
            {
                soundData.SaveData();
                CreateEnumStructure();
                AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
            }
        }
        EditorGUILayout.EndHorizontal();
    }