public void FindNearest(T target)
        {
            target.neighbourAgents.Clear();
            target.neighbourSqrDistances.Clear();
            float    radius       = target.maxRadius;
            float    radisuSqr    = SomeMath.Sqr(radius);
            Vector2  pos          = target.position;
            Bounds2D targetBounds = new Bounds2D(pos.x, pos.y, radius);

            SearchRecursive(target, targetBounds, pos, radisuSqr, root);
        }
Exemple #2
0
        public static void FindNearestAgent(PathFinderAgent agent)
        {
            if (agent.updateNeighbourAgents == false)
            {
                return;
            }

            agent.neighbourAgents.Clear();
            agent.neighbourSqrDistances.Clear();
            float    radius       = agent.maxNeighbourDistance;
            float    radisuSqr    = SomeMath.Sqr(radius);
            Vector3  pos          = agent.positionVector3;
            Bounds2D targetBounds = new Bounds2D(pos.x, pos.z, radius);

            SearchRecursive(agent, targetBounds, pos, radisuSqr, root);
        }