public override void ApplyTo(SimpleGameServer server)
        {
            Snakes = server.GetObjectsByName("Snake").Where(@object => @object.ObjectName == "SnakeHead").ToList();
            Apples = server.GetObjectsByName("Apple").ToList();

            Snakes.ForEach(snake =>
            {
                SnakeProperties properties = (SnakeProperties)snake.ObjectProperties;
                Apples.ForEach(apple =>
                {
                    if (apple.Position == properties.Head.Position)
                    {
                        LoggingService.LogMessage($"Player picked up an Apple.{snake.Owner.ClientHashCode}");
                        server.RemoveObject(apple);
                        properties.Length += 1;
                        properties.Score  += 1;
                        if (server.TickInterval - 20 > 0)
                        {
                            server.SetTickInterval(server.TickInterval - 20);
                        }
                    }
                });
            });
        }