Exemple #1
0
        public void Restart()
        {
            GenerateWalls();
            Snakes.Clear();
            AddAISnake();
            if (hasPlayer == true)
            {
                AddPlayerSnake();
            }

            GenerateFoodPiece();
            AssembleMap();
            Running = true;
            Score   = 0;
        }
    void Start()
    {
        //Save Time
        timeLastStep = PhotonNetwork.Time;

        //Apply game speed
        byte gameSpeed = (byte)PhotonNetwork.CurrentRoom.CustomProperties[RoomOptionKeys.GameSpeed];

        timeBetweenStep = 0.9d - gameSpeed / 10d; //0.9d just magic number (works normal for ping 100ms and less in max speed)

        //Clear data from old game
        Snakes?.Clear();
        Fruit = null;

        //Set TimeLeft to start value
        timeLeft          = (byte)PhotonNetwork.CurrentRoom.CustomProperties[RoomOptionKeys.GameTimeInSeconds];
        timeLeftText.text = TimePrefix + math.round(timeLeft);
    }