public override void PostGameStep() { //Get sight after moving int[] postSight = GameMaster.GetSight(sc); //Debug.Log("Post " + postSight[0] + ", " + postSight[1] + ", " + postSight[2]); //Get score from moving int reward = sc.GetMoveScore(); //Process reward for moving //Debug.Log("Reward " + reward); qb.ProcessReward(postSight, reward); }