[SerializeField] private SnakeController _SnakeController; // Snake controller script. #endregion #region Methods /// <summary> /// Collision checking method. /// </summary> /// <param name="other">Other collider object</param> private void OnTriggerEnter2D(Collider2D collidedObject) { // if the other is food, increase the length of the tail if (collidedObject.CompareTag("Food")) { _SnakeController.AddBodies(collidedObject.transform.position); GameManager.Instance.UpdateScore(this); FoodPool.SharedInstance.ReturnFoodToPool(collidedObject.gameObject); } // if the other is either wall or body of the snake, the game is over. else if (collidedObject.CompareTag("Wall") || collidedObject.CompareTag("Body")) { GameManager.Instance.GameOver(this); Destroy(gameObject); } }