Exemple #1
0
    public void Victory()
    {
        Smoke s = _m.placement[placement];

        s.creation  = false;
        s.character = this.gameObject;
        s.gameObject.SetActive(true);
        s.Load();

        //TODO: WHAT HAPPENS ON VICTORY
        _m.SupporterIn();
    }
Exemple #2
0
    public void Defeat()
    {
        Smoke s = _m.placement[placement];

        s.creation  = false;
        s.character = this.gameObject;
        s.gameObject.SetActive(true);
        s.Load();

        //TODO: WHAT HAPPENS ON DEFEAT
        _m.leave_timer += 2F;
    }