public void Victory() { Smoke s = _m.placement[placement]; s.creation = false; s.character = this.gameObject; s.gameObject.SetActive(true); s.Load(); //TODO: WHAT HAPPENS ON VICTORY _m.SupporterIn(); }
public void Defeat() { Smoke s = _m.placement[placement]; s.creation = false; s.character = this.gameObject; s.gameObject.SetActive(true); s.Load(); //TODO: WHAT HAPPENS ON DEFEAT _m.leave_timer += 2F; }