Exemple #1
0
 void OnDisable()
 {
     smoke = Smoke.Instantiate(smoke);
     smoke.GetComponent <Smoke>().frame = 0;
     smoke.transform.position           = transform.position;
     smoke.GetComponent <Smoke>().Type  = 1;
 }
Exemple #2
0
 public void Hide()
 {
     //Hide and reconfigure
     smoke = Smoke.Instantiate(smoke);
     smoke.GetComponent <Smoke>().frame = 0;
     smoke.transform.position           = transform.position;
     smoke.GetComponent <Smoke>().Type  = 3;
     render.sprite = (Sprites[0]);
     frame         = 0;
     Frame         = 0;
 }
Exemple #3
0
 // Use this for initialization
 void OnDisable()
 {
     if (Menu != null)
     {
         smoke = Smoke.Instantiate(smoke);
         smoke.GetComponent <Smoke>().frame = 0;
         smoke.GetComponent <Smoke>().Type  = 0;
         smoke.transform.position           = transform.position;
         Game.GetComponent <AudioSource>().Play();
         if (Life <= 0)
         {
             Menu.SetActive(true);
         }
         else
         {
             transform.parent.GetComponent <Game>().ReviveShip();
             transform.position = new Vector3(0, 0, 0);
             Life--;
         }
     }
 }
Exemple #4
0
 void OnCollisionEnter2D(Collision2D Col)
 {
     //if collide on player or shoot, reconfigure and restart cycle
     if (Col.gameObject.CompareTag("Player"))
     {
         motion       *= -1;
         Score.points += 25;
         smoke         = Smoke.Instantiate(smoke);
         smoke.GetComponent <Smoke>().frame = 0;
         smoke.GetComponent <Smoke>().Type  = 0;
         smoke.transform.position           = transform.position;
         transform.position = new Vector2(20, 4);
         Col.gameObject.SetActive(false);
         transform.parent.gameObject.GetComponent <AudioSource>().Play();
         //Swap to other Eny
         if (Eny)
         {
             Eny.SetActive(true);
             gameObject.SetActive(false);
         }
     }
 }
Exemple #5
0
 void OnCollisionEnter2D(Collision2D Col)
 {
     //if collide on player or shoot, reconfigure and restart cycle
     if (Col.gameObject.CompareTag("Player"))
     {
         Score.points += 75;
         smoke         = Smoke.Instantiate(smoke);
         smoke.GetComponent <Smoke>().frame = 0;
         smoke.GetComponent <Smoke>().Type  = 0;
         smoke.transform.position           = transform.position;
         var LifeUp = Instantiate(LifeUpPre);
         LifeUp.transform.position = transform.position;
         pos.x = period * speed;
         transform.parent.gameObject.GetComponent <AudioSource>().Play();
         Col.gameObject.SetActive(false);
         speed *= -1;
         //Swap to other Eny
         if (Eny)
         {
             Eny.SetActive(true);
             gameObject.SetActive(false);
         }
     }
 }