public WeaponItem(string _name, string _description, ItemType _itemType, int _value, bool _usedInCombat, int _damage) { name = _name; describtion = _description; Id = SingleTon.GetItemManager().AllItems.Count; itemType = _itemType; Value = _value; UseInCombat = _usedInCombat; Damage = _damage; Effect = "Attack +" + Damage; }
public ArmorItem(string _name, string _description, ItemType _itemType, int _value, bool _usedInCombat, int _AC, ArmorLocation _armorLocation) { name = _name; Id = SingleTon.GetItemManager().AllItems.Count; describtion = _description; itemType = _itemType; Value = _value; UseInCombat = _usedInCombat; AC = _AC; ArmorLocation = _armorLocation; Effect = "Def +" + AC; }