public void Startup() { Console.WriteLine("Hello and welcome to this demostartion"); Console.Write("What should the X size of the map be: "); XInput = Console.ReadLine(); if (!(int.TryParse(XInput, out X))) { X = Redo(); } Console.Clear(); Console.Write("What should the Y size of the map be: "); YInput = Console.ReadLine(); if (!(int.TryParse(YInput, out Y))) { Y = Redo(); } Console.Clear(); Console.Write("How many rooms would you like to be created: "); InputAmountOfRooms = Console.ReadLine(); if (!(int.TryParse(InputAmountOfRooms, out AmountOfRooms))) { AmountOfRooms = Redo(); } Console.Clear(); SingleTon.SetUpRooms(X, Y); new GenerateRooms().GenerateWorld(AmountOfRooms); new GameControler().GamePlay(); /* * Rooms = new Room[X, Y]; * PopulateRooms(AmountOfRooms); * DrawArray(); * while (true) * { * KeyCommands(Console.ReadKey().Key); * } */ }