void Update()
 {
     if (manager)
     {
         fuelLeft        = manager.GetComponent <SimpleGameManager>().PlayerFuel;
         fuelGauge.value = fuelLeft;
     }
 }
 void Awake()
 {
     fuelGauge = GetComponent <Slider>();
     manager   = Object.FindObjectOfType <SimpleGameManager>();
     //Initializing routines
     if (manager)
     {
         fuelLeft = manager.GetComponent <SimpleGameManager>().PlayerFuel;
         StartCoroutine(FuelLevelWarning());
     }
 }
Exemple #3
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 private void Awake()
 {
     gameManager.GetComponent <SimpleGameManager>();
 }