void Update() { if (manager) { fuelLeft = manager.GetComponent <SimpleGameManager>().PlayerFuel; fuelGauge.value = fuelLeft; } }
void Awake() { fuelGauge = GetComponent <Slider>(); manager = Object.FindObjectOfType <SimpleGameManager>(); //Initializing routines if (manager) { fuelLeft = manager.GetComponent <SimpleGameManager>().PlayerFuel; StartCoroutine(FuelLevelWarning()); } }
private void Awake() { gameManager.GetComponent <SimpleGameManager>(); }