void OnItemClick() { //判断VIP等级是否足够; if (mShopT.getVipLimit() > ObjectSelf.GetInstance().VipLevel) { InterfaceControler.GetInst().AddMsgBox(string.Format(GameUtils.getString("shop_bubble3"), mShopT.getVipLimit()), UI_ShopMgr.inst.transform); return; } //当前金钱够不够买一个的; bool isDiscount = ShopModule.IsShopItemInDiscount(mShopT); int buyTimes = ObjectSelf.GetInstance().GetShopBuyInfoByShopId(mShopT.getId()).todaynum; int costNum = DataTemplate.GetInstance().GetShopBuyCost(mShopT, buyTimes, isDiscount); long curCount = -1; EM_RESOURCE_TYPE resType = (EM_RESOURCE_TYPE)mShopT.getCostType(); if (ObjectSelf.GetInstance().TryGetResourceCountById(resType, ref curCount)) { if (curCount >= costNum) { if (mShopT.getType() != 51) { LogManager.LogError("不是金币类型51的物品,所属标签填写错误!" + mShopT.getId()); return; } //打开金币购买界面; UI_GoldBuyMgr.SetData(mShopT); UI_HomeControler.Inst.AddUI(UI_GoldBuyMgr.UI_ResPath); } else { switch (resType) { case EM_RESOURCE_TYPE.Gold: //打开魔钻不足提示窗; InterfaceControler.GetInst().ShowGoldNotEnougth(UI_QuikBuyGoldMgr.Inst.transform); break; default: InterfaceControler.GetInst().AddMsgBox("除魔钻资源不足时,其他资源不足先不做处理", UI_ShopMgr.inst.transform); break; } } } }