/****************检测商店的可购买礼包*****************/
    /// <summary>
    /// 检测商店的可购买礼包
    /// </summary>
    /// <returns></returns>
    public bool CheckNonPurchasedGiftSet()
    {
        bool _result = false;

        m_NonPurchasedGiftSetList.Clear();

        for (int i = 0; i < m_GiftSetList.Count; i++)
        {
            bool         _timesResult = true;
            ShopTemplate _shopT       = m_GiftSetList[i];
            if (_shopT.getVipLimit() > m_ObjectSelf.VipLevel)
            {
                continue;
            }

            int _maxTimes      = _shopT.getDailyMaxBuy();
            int _maxTotalTimes = _shopT.getShelveMaxBuy();

            var _shopBuy = m_ObjectSelf.GetShopBuyInfoByShopId(_shopT.GetID());

            if (_maxTimes > 0)
            {
                _timesResult &= _maxTimes > _shopBuy.todaynum;
            }

            if (_maxTotalTimes > 0)
            {
                _timesResult &= _maxTotalTimes > _shopBuy.buyallnum;
            }
            if (_timesResult)
            {
                _result |= true;
                m_NonPurchasedGiftSetList.Add(_shopT.GetID());
            }
        }

        return(_result);
    }
Exemple #2
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    protected virtual void OnClickUI_Btn_Sell()
    {
        if (ObjectSelf.GetInstance().Gold < m_Number * m_ShopTemp.getCost() [0])
        {
            InterfaceControler.GetInst().AddMsgBox("元宝不足");
            return;
        }

        if (m_Number > 0)
        {
            CShopBuy proto = new CShopBuy();
            proto.shopid     = m_ShopTemp.GetID();
            proto.num        = m_Number;
            proto.isdiscount = 0;

            IOControler.GetInstance().SendProtocol(proto);
        }
    }