Exemple #1
0
    public void TileClicked(GameObject tile)
    {
        if (playerTurn && setupComplete)
        {
            Vector3 tilePos = tile.transform.position;
            tilePos.y += 15;  //add 15 to y axis

            playerTurn = false;
            Instantiate(missilePrefab, tilePos, missilePrefab.transform.rotation);
            //drop missile script goes here -> KerPlunk ;)
        }
        else if (!setupComplete)
        {
            PlaceShip(tile);
            shipScript.SetClickedTile(tile);
        }
    }