Exemple #1
0
    void OnParticleCollision(GameObject other)
    {
        var ps = other.GetComponent <ParticleSystem>();

        if (ps != null && ps.transform.parent != null)
        {
            var otherShip = ps.transform.parent.gameObject.GetComponent <ShipScript>();
            if (otherShip != null)
            {
                ship.ApplyFireDamage(otherShip);
            }
        }
    }