public void TileClicked(GameObject tile) { if (playerTurn && setupComplete) { Vector3 tilePos = tile.transform.position; tilePos.y += 15; //add 15 to y axis playerTurn = false; Instantiate(missilePrefab, tilePos, missilePrefab.transform.rotation); //drop missile script goes here -> KerPlunk ;) } else if (!setupComplete) { PlaceShip(tile); shipScript.SetClickedTile(tile); } }