Exemple #1
0
    private void Wave0()
    {
        GameObject pShip;

        pShip = pShipFactory.SpawnEnemyShip("enemyBlack1", new Vector2(5, 7));
        SetWaypoints(pShip, "Patrol (0)", 0);
        pShip = pShipFactory.SpawnEnemyShip("enemyBlack1", new Vector2(6, 8)); pShip.GetComponent <EnemyShipData>().SetShotOffset(0.25f);
        SetWaypoints(pShip, "Patrol (0)", 0);
        pShip = pShipFactory.SpawnEnemyShip("enemyBlack1", new Vector2(7, 9)); pShip.GetComponent <EnemyShipData>().SetShotOffset(0.5f);
        SetWaypoints(pShip, "Patrol (0)", 0);

        pShip = pShipFactory.SpawnEnemyShip("enemyBlack1", new Vector2(-5, 5));
        SetWaypoints(pShip, "Patrol (1)", 1);
        pShip = pShipFactory.SpawnEnemyShip("enemyBlack1", new Vector2(-6, 6)); pShip.GetComponent <EnemyShipData>().SetShotOffset(0.25f);
        SetWaypoints(pShip, "Patrol (1)", 1);
        pShip = pShipFactory.SpawnEnemyShip("enemyBlack1", new Vector2(-7, 7)); pShip.GetComponent <EnemyShipData>().SetShotOffset(0.5f);
        SetWaypoints(pShip, "Patrol (1)", 1);

        pShip = pShipFactory.SpawnEnemyShip("enemyBlack1", new Vector2(5, 3));
        SetWaypoints(pShip, "Patrol (2)", 0);
        pShip = pShipFactory.SpawnEnemyShip("enemyBlack1", new Vector2(6, 4)); pShip.GetComponent <EnemyShipData>().SetShotOffset(0.25f);
        SetWaypoints(pShip, "Patrol (2)", 0);
        pShip = pShipFactory.SpawnEnemyShip("enemyBlack1", new Vector2(7, 5)); pShip.GetComponent <EnemyShipData>().SetShotOffset(0.5f);
        SetWaypoints(pShip, "Patrol (2)", 0);
    }