private void Wave0() { GameObject pShip; pShip = pShipFactory.SpawnEnemyShip("enemyBlack1", new Vector2(5, 7)); SetWaypoints(pShip, "Patrol (0)", 0); pShip = pShipFactory.SpawnEnemyShip("enemyBlack1", new Vector2(6, 8)); pShip.GetComponent <EnemyShipData>().SetShotOffset(0.25f); SetWaypoints(pShip, "Patrol (0)", 0); pShip = pShipFactory.SpawnEnemyShip("enemyBlack1", new Vector2(7, 9)); pShip.GetComponent <EnemyShipData>().SetShotOffset(0.5f); SetWaypoints(pShip, "Patrol (0)", 0); pShip = pShipFactory.SpawnEnemyShip("enemyBlack1", new Vector2(-5, 5)); SetWaypoints(pShip, "Patrol (1)", 1); pShip = pShipFactory.SpawnEnemyShip("enemyBlack1", new Vector2(-6, 6)); pShip.GetComponent <EnemyShipData>().SetShotOffset(0.25f); SetWaypoints(pShip, "Patrol (1)", 1); pShip = pShipFactory.SpawnEnemyShip("enemyBlack1", new Vector2(-7, 7)); pShip.GetComponent <EnemyShipData>().SetShotOffset(0.5f); SetWaypoints(pShip, "Patrol (1)", 1); pShip = pShipFactory.SpawnEnemyShip("enemyBlack1", new Vector2(5, 3)); SetWaypoints(pShip, "Patrol (2)", 0); pShip = pShipFactory.SpawnEnemyShip("enemyBlack1", new Vector2(6, 4)); pShip.GetComponent <EnemyShipData>().SetShotOffset(0.25f); SetWaypoints(pShip, "Patrol (2)", 0); pShip = pShipFactory.SpawnEnemyShip("enemyBlack1", new Vector2(7, 5)); pShip.GetComponent <EnemyShipData>().SetShotOffset(0.5f); SetWaypoints(pShip, "Patrol (2)", 0); }