public void Reset() { bullets = new GameObject("bullets"); bullets.transform.parent = transform; ships = new GameObject("ships"); ships.transform.parent = transform; waves = new GameObject("waves"); waves.transform.parent = transform; scoreObjs = new GameObject("scoreObjs"); scoreObjs.transform.parent = transform; totalPossiblePoints = 0; damageDealtByBullets = new int[4]; // Reset to empty array of damage dealt previousHP = -1; timeStart = Time.time; sf.Reset(); }