Exemple #1
0
 // Constructor
 public People()
 {
     slaves             = new Slaves();
     shieldMaidens      = new ShieldMaiden();
     vikings            = new Viking();
     nbrOfSlave         = 5;
     nbrOfVikings       = 20;
     nbrOfShieldMaidens = 10;
 }
 // Constructor
 public People()
 {
     slaves             = new Slaves();
     shieldMaidens      = new ShieldMaiden();
     vikings            = new Viking();
     nbrOfSlave         = 5;
     nbrOfVikings       = 20;
     nbrOfShieldMaidens = 10;
     nbrTotalOfWarriors = nbrOfVikings + nbrOfShieldMaidens;
 }
Exemple #3
0
    public static PlayerUnit create_punit(int ID, int owner_ID)
    {
        PlayerUnit pu = null;

        if (ID == WARRIOR)
        {
            pu = new Warrior();
        }
        else if (ID == SPEARMAN)
        {
            pu = new Spearman();
        }
        else if (ID == ARCHER)
        {
            pu = new Archer();
        }
        else if (ID == MINER)
        {
            pu = new Miner();
        }
        else if (ID == INSPIRATOR)
        {
            pu = new Inspirator();
        }
        else if (ID == SEEKER)
        {
            pu = new Seeker();
        }
        else if (ID == GUARDIAN)
        {
            pu = new Guardian();
        }
        else if (ID == ARBALEST)
        {
            pu = new Arbalest();
        }
        else if (ID == SKIRMISHER)
        {
            pu = new Skirmisher();
        }
        else if (ID == PALADIN)
        {
            pu = new Paladin();
        }
        else if (ID == MENDER)
        {
            pu = new Mender();
        }
        else if (ID == DRUMMER)
        {
            pu = new Drummer();
        }
        else if (ID == PIKEMAN)
        {
            pu = new Pikeman();
        }
        else if (ID == CARTER)
        {
            pu = new Carter();
        }
        else if (ID == DRAGOON)
        {
            pu = new Dragoon();
        }
        else if (ID == SCOUT)
        {
            pu = new Scout();
        }
        else if (ID == SHIELD_MAIDEN)
        {
            pu = new ShieldMaiden();
        }
        pu.owner_ID = owner_ID;
        return(pu);
    }