// Constructor public People() { slaves = new Slaves(); shieldMaidens = new ShieldMaiden(); vikings = new Viking(); nbrOfSlave = 5; nbrOfVikings = 20; nbrOfShieldMaidens = 10; }
// Constructor public People() { slaves = new Slaves(); shieldMaidens = new ShieldMaiden(); vikings = new Viking(); nbrOfSlave = 5; nbrOfVikings = 20; nbrOfShieldMaidens = 10; nbrTotalOfWarriors = nbrOfVikings + nbrOfShieldMaidens; }
public static PlayerUnit create_punit(int ID, int owner_ID) { PlayerUnit pu = null; if (ID == WARRIOR) { pu = new Warrior(); } else if (ID == SPEARMAN) { pu = new Spearman(); } else if (ID == ARCHER) { pu = new Archer(); } else if (ID == MINER) { pu = new Miner(); } else if (ID == INSPIRATOR) { pu = new Inspirator(); } else if (ID == SEEKER) { pu = new Seeker(); } else if (ID == GUARDIAN) { pu = new Guardian(); } else if (ID == ARBALEST) { pu = new Arbalest(); } else if (ID == SKIRMISHER) { pu = new Skirmisher(); } else if (ID == PALADIN) { pu = new Paladin(); } else if (ID == MENDER) { pu = new Mender(); } else if (ID == DRUMMER) { pu = new Drummer(); } else if (ID == PIKEMAN) { pu = new Pikeman(); } else if (ID == CARTER) { pu = new Carter(); } else if (ID == DRAGOON) { pu = new Dragoon(); } else if (ID == SCOUT) { pu = new Scout(); } else if (ID == SHIELD_MAIDEN) { pu = new ShieldMaiden(); } pu.owner_ID = owner_ID; return(pu); }