Exemple #1
0
    // Start is called before the first frame update

    public void Init(Vector3 dir)
    {
        id = idIndex;
        idIndex++;
        Projectiles.Add(id, this);

        GetComponent <Rigidbody>().AddForce(dir * 300f);
        ServerPacketSender.SpawnProjectile(this);
        StartCoroutine(Remove());
    }