Exemple #1
0
    // Update is called once per frame
    //void FixedUpdate()
    //{
    //    ServerPacketSender.ProjectilePosition(this);
    //}

    public IEnumerator Remove()
    {
        yield return(new WaitForSeconds(5f));

        ServerPacketSender.DespawnProjectile(this);
        Despawn();
    }