public static void PlayerReadyStateUpdated(Packet _packet)
    {
        int  clientID   = _packet.ReadInt();
        bool readyState = _packet.ReadBool();

        if (Server.clients.ContainsKey(clientID))
        {
            Server.clients[clientID].player.IsReady = readyState;

            // Send player ready updated to all other players
            ServerPacketSender.PlayerReadyStateUpdated(clientID, Server.clients[clientID].player.IsReady);
        }
    }