static void UpdateColors(Apk apk, CustomColors colors, InvocationResult res) { SerializedAssets colorAssets = SerializedAssets.FromBytes( apk.ReadEntireEntry(apk.ColorsFile()), apk.version); // There should only be one color manager var colorManager = colorAssets.FindScript <ColorManager>(cm => true); colorManager.UpdateColor(colorAssets, colors.colorA, ColorManager.ColorSide.A); colorManager.UpdateColor(colorAssets, colors.colorB, ColorManager.ColorSide.B); apk.ReplaceAssetsFile(apk.ColorsFile(), colorAssets.ToBytes()); res.newColors = new CustomColors() { colorA = colorManager.colorA.FollowToScript <SimpleColor>(colorAssets), colorB = colorManager.colorB.FollowToScript <SimpleColor>(colorAssets), }; }
static void SyncLevels( Apk apk, SerializedAssets mainAssets, Invocation inv, InvocationResult res ) { if (inv.levels == null || inv.packs == null) { throw new ApplicationException("Either the 'levels' or 'packs' key is missing. Note the 'levels' key changed names from 'ensureInstalled' in the new version."); } Dictionary <string, ulong> existingLevels = mainAssets.FindLevels(); ulong maxBasePathID = mainAssets.MainAssetsMaxBaseGamePath(); // === Load root level pack SerializedAssets rootPackAssets = SerializedAssets.FromBytes(apk.ReadEntireEntry(apk.RootPackFile()), apk.version); string mainFileName = apk.MainAssetsFileName(); int mainFileI = rootPackAssets.externals.FindIndex(e => e.pathName == mainFileName) + 1; BeatmapLevelPackCollection rootLevelPack = rootPackAssets.FindMainLevelPackCollection(); // Might be null if we're on a version older than v1.1.0 AlwaysOwnedBehaviorData alwaysOwned = mainAssets.FindScript <AlwaysOwnedBehaviorData>(x => true); // === Remove existing custom packs rootLevelPack.beatmapLevelPacks.RemoveAll(ptr => ptr.fileID == mainFileI && ptr.pathID > maxBasePathID); if (alwaysOwned != null) { alwaysOwned.levelPacks.RemoveAll(ptr => ptr.fileID == 0 && ptr.pathID > maxBasePathID); } LevelPackBehaviorData.RemoveCustomPacksFromEnd(mainAssets); // === Remove old-school custom levels from Extras pack var extrasCollection = mainAssets.FindExtrasLevelCollection(); extrasCollection.levels.RemoveAll(ptr => ptr.pathID > maxBasePathID); // === Remove existing levels var toRemove = new HashSet <string>(); foreach (var entry in existingLevels) { if (inv.levels.ContainsKey(entry.Key)) { continue; // requested } if (entry.Value <= maxBasePathID) { continue; // base game level } toRemove.Add(entry.Key); } foreach (string levelID in toRemove) { var ao = mainAssets.GetAssetObjectFromScript <LevelBehaviorData>(p => p.levelID == levelID); var apkTxn = new Apk.Transaction(); Utils.RemoveLevel(mainAssets, ao, apkTxn); apkTxn.ApplyTo(apk); } res.removedLevels = toRemove.ToList(); // === Install new levels var toInstall = new HashSet <string>(); foreach (var entry in inv.levels) { if (existingLevels.ContainsKey(entry.Key)) { continue; // already installed } toInstall.Add(entry.Key); } Program.Install(apk, mainAssets, toInstall, res, inv.levels); // === Create new custom packs Dictionary <string, ulong> availableLevels = mainAssets.FindLevels(); foreach (LevelPack pack in inv.packs) { if (pack.name == null || pack.id == null || pack.levelIDs == null) { throw new ApplicationException("Packs require name, id and levelIDs list"); } var txn = new SerializedAssets.Transaction(mainAssets); CustomPackInfo info = LevelPackBehaviorData.CreateCustomPack( txn, pack.id, pack.name, pack.coverImagePath ); txn.ApplyTo(mainAssets); var customCollection = info.collection.FollowToScript <LevelCollectionBehaviorData>(mainAssets); foreach (string levelID in pack.levelIDs) { ulong levelPathID; if (!availableLevels.TryGetValue(levelID, out levelPathID)) { res.missingFromPacks.Add(levelID); continue; } customCollection.levels.Add(new AssetPtr(0, levelPathID)); } rootLevelPack.beatmapLevelPacks.Add(new AssetPtr(mainFileI, info.pack.pathID)); if (alwaysOwned != null) { alwaysOwned.levelPacks.Add(info.pack); } } res.presentLevels = availableLevels.Keys.ToList(); apk.ReplaceAssetsFile(apk.RootPackFile(), rootPackAssets.ToBytes()); }