Exemple #1
0
        public void TestLoadBeatmap()
        {
            using (Apk apk = new Apk(baseAPKPath)) {
                byte[]                       data    = apk.ReadEntireEntry(Apk.MainAssetsFile);
                SerializedAssets             assets  = SerializedAssets.FromBytes(data);
                SerializedAssets.AssetObject obj     = assets.objects[62];
                MonoBehaviorAssetData        monob   = (MonoBehaviorAssetData)obj.data;
                BeatmapDataBehaviorData      beatmap = (BeatmapDataBehaviorData)monob.data;

                using (Stream fileStream = new FileStream(repoPath("testoutput/beatmap_deflated.bin"), FileMode.Create)) {
                    using (MemoryStream memoryStream = new MemoryStream(beatmap.projectedData)) {
                        using (DeflateStream ds = new DeflateStream(memoryStream, CompressionMode.Decompress)) {
                            ds.CopyTo(fileStream);
                        }
                    }
                }


                BeatmapSaveData saveData = BeatmapSaveData.DeserializeFromBinary(beatmap.projectedData);
                Assert.NotEmpty(saveData._notes);
                byte[] outData = saveData.SerializeToBinary(false);
                File.WriteAllBytes(repoPath("testoutput/beatmap_roundtrip.bin"), outData);

                BeatmapSaveData saveData2 = BeatmapSaveData.DeserializeFromBinary(outData, false);
                Assert.NotEmpty(saveData._notes);
                byte[] outData2 = saveData.SerializeToBinary(false);
                File.WriteAllBytes(repoPath("testoutput/beatmap_roundtrip2.bin"), outData);
            }
        }
Exemple #2
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        private SerializedAssets TestRoundTrips(byte[] data, string name)
        {
            // File.WriteAllBytes($"../../../../testoutput/{name}.before.asset", data);
            SerializedAssets assets = SerializedAssets.FromBytes(data);

            Assert.NotEmpty(assets.types);
            Assert.NotEmpty(assets.objects);
            byte[] outData = assets.ToBytes();
            // File.WriteAllBytes($"../../../../testoutput/{name}.after.asset", outData);
            Assert.True(System.Linq.Enumerable.SequenceEqual(data, outData));
            return(assets);
        }
Exemple #3
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 public void TestTextReplaceRoundTrip()
 {
     using (Apk apk = new Apk(baseAPKPath)) {
         byte[]           data       = apk.ReadEntireEntry(apk.TextFile());
         SerializedAssets textAssets = SerializedAssets.FromBytes(data, apk.version);
         var           aotext        = textAssets.GetAssetAt(1);
         TextAssetData ta            = aotext.data as TextAssetData;
         string        oldScript     = ta.script;
         var           segments      = ta.ReadLocaleText();
         ta.WriteLocaleText(segments);
         Assert.Equal(oldScript, ta.script);
     }
 }
Exemple #4
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        static void UpdateColors(Apk apk, CustomColors colors, InvocationResult res)
        {
            SerializedAssets colorAssets = SerializedAssets.FromBytes(
                apk.ReadEntireEntry(apk.ColorsFile()), apk.version);
            // There should only be one color manager
            var colorManager = colorAssets.FindScript <ColorManager>(cm => true);

            colorManager.UpdateColor(colorAssets, colors.colorA, ColorManager.ColorSide.A);
            colorManager.UpdateColor(colorAssets, colors.colorB, ColorManager.ColorSide.B);
            apk.ReplaceAssetsFile(apk.ColorsFile(), colorAssets.ToBytes());
            res.newColors = new CustomColors()
            {
                colorA = colorManager.colorA.FollowToScript <SimpleColor>(colorAssets),
                colorB = colorManager.colorB.FollowToScript <SimpleColor>(colorAssets),
            };
        }
Exemple #5
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        static InvocationResult RunInvocation(Invocation inv)
        {
            InvocationResult res = new InvocationResult();

            try {
                using (Apk apk = new Apk(inv.apkPath)) {
                    if (inv.patchSignatureCheck)
                    {
                        apk.PatchSignatureCheck();
                        res.didSignatureCheckPatch = true;
                    }

                    SerializedAssets mainAssets = SerializedAssets.FromBytes(
                        apk.ReadEntireEntry(apk.MainAssetsFile()), apk.version
                        );

                    SyncLevels(apk, mainAssets, inv, res);

                    apk.ReplaceAssetsFile(apk.MainAssetsFile(), mainAssets.ToBytes());

                    if (inv.colors != null)
                    {
                        UpdateColors(apk, inv.colors, res);
                    }

                    if (inv.replaceText != null)
                    {
                        UpdateText(apk, inv.replaceText, res);
                    }

                    apk.Save();
                }

                if (inv.sign)
                {
                    Signer.Sign(inv.apkPath);
                    res.didSign = true;
                }
            } catch (Exception e) {
                res.error = e.ToString();
            }

            return(res);
        }
Exemple #6
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        static InvocationResult RunInvocation(Invocation inv)
        {
            InvocationResult res = new InvocationResult();

            try {
                using (Apk apk = new Apk(inv.apkPath)) {
                    if (inv.patchSignatureCheck)
                    {
                        apk.PatchSignatureCheck();
                        res.didSignatureCheckPatch = true;
                    }

                    byte[]           data           = apk.ReadEntireEntry(apk.MainAssetsFile());
                    SerializedAssets assets         = SerializedAssets.FromBytes(data, apk.version);
                    HashSet <string> existingLevels = assets.ExistingLevelIDs();

                    if (inv.ensureInstalled.Count > 0)
                    {
                        Program.EnsureInstalled(apk, assets, existingLevels, res, inv.ensureInstalled);

                        byte[] outData = assets.ToBytes();
                        apk.ReplaceAssetsFile(apk.MainAssetsFile(), outData);
                    }

                    res.presentLevels = existingLevels.ToList();

                    apk.Save();
                }

                if (inv.sign)
                {
                    Signer.Sign(inv.apkPath);
                    res.didSign = true;
                }
            } catch (Exception e) {
                res.error = e.ToString();
            }

            return(res);
        }
Exemple #7
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        static void Main(string[] args)
        {
            if (args.Length < 1)
            {
                Console.WriteLine("arguments: pathToAPKFileToModify levelFolders...");
                return;
            }
            string apkPath = args[0];

            using (Apk apk = new Apk(apkPath)) {
                apk.PatchSignatureCheck();

                byte[]           data   = apk.ReadEntireEntry(Apk.MainAssetsFile);
                SerializedAssets assets = SerializedAssets.FromBytes(data);

                HashSet <string>            existingLevels   = assets.ExistingLevelIDs();
                LevelCollectionBehaviorData extrasCollection = assets.FindExtrasLevelCollection();
                for (int i = 1; i < args.Length; i++)
                {
                    Utils.FindLevels(args[i], levelFolder => {
                        JsonLevel level = JsonLevel.LoadFromFolder(levelFolder);
                        string levelID  = level.LevelID();
                        if (existingLevels.Contains(levelID))
                        {
                            Console.WriteLine($"Present: {level._songName}");
                        }
                        else
                        {
                            Console.WriteLine($"Adding:  {level._songName}");
                            AssetPtr levelPtr = level.AddToAssets(assets, apk);
                            extrasCollection.levels.Add(levelPtr);
                            existingLevels.Add(levelID);
                        }
                    });
                }

                byte[] outData = assets.ToBytes();
                apk.ReplaceAssetsFile(Apk.MainAssetsFile, outData);
            }
        }
Exemple #8
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        static void UpdateText(Apk apk, Dictionary <string, string> replaceText, InvocationResult res)
        {
            SerializedAssets textAssets = SerializedAssets.FromBytes(apk.ReadEntireEntry(apk.TextFile()), apk.version);
            var           aotext        = textAssets.GetAssetAt(1);
            TextAssetData ta            = aotext.data as TextAssetData;
            var           segments      = ta.ReadLocaleText();

            TextAssetData.ApplyWatermark(segments);

            foreach (var entry in replaceText)
            {
                Dictionary <string, string> value;
                if (!segments.TryGetValue(entry.Key, out value))
                {
                    continue;
                }
                value["ENGLISH"] = entry.Value;
            }

            ta.WriteLocaleText(segments);
            apk.ReplaceAssetsFile(apk.TextFile(), textAssets.ToBytes());
            res.didReplaceText = true;
        }
Exemple #9
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        static void Main(string[] args)
        {
            if (args.Length < 1)
            {
                Console.WriteLine("arguments: pathToAPKFileToModify levelFolders...");
                return;
            }
            string apkPath = args[0];

            using (Apk apk = new Apk(apkPath)) {
                apk.PatchSignatureCheck();

                byte[]           data   = apk.ReadEntireEntry(apk.MainAssetsFile());
                SerializedAssets assets = SerializedAssets.FromBytes(data, apk.version);

                HashSet <string>            existingLevels   = assets.ExistingLevelIDs();
                LevelCollectionBehaviorData extrasCollection = assets.FindExtrasLevelCollection();
                for (int i = 1; i < args.Length; i++)
                {
                    Utils.FindLevels(args[i], levelFolder => {
                        try {
                            JsonLevel level = JsonLevel.LoadFromFolder(levelFolder);
                            string levelID  = level.GenerateBasicLevelID();
                            if (existingLevels.Contains(levelID))
                            {
                                Console.WriteLine($"Present: {level._songName}");
                            }
                            else
                            {
                                Console.WriteLine($"Adding:  {level._songName}");
                                // We use transactions here so if these throw
                                // an exception, which happens when levels are
                                // invalid, then it doesn't modify the APK in
                                // any way that might screw things up later.
                                var assetsTxn     = new SerializedAssets.Transaction(assets);
                                var apkTxn        = new Apk.Transaction();
                                AssetPtr levelPtr = level.AddToAssets(assetsTxn, apkTxn, levelID);

                                // Danger should be over, nothing here should fail
                                assetsTxn.ApplyTo(assets);
                                extrasCollection.levels.Add(levelPtr);
                                existingLevels.Add(levelID);
                                apkTxn.ApplyTo(apk);
                            }
                        } catch (FileNotFoundException e) {
                            Console.WriteLine("[SKIPPING] Missing file referenced by level: {0}", e.FileName);
                        } catch (JsonReaderException e) {
                            Console.WriteLine("[SKIPPING] Invalid level JSON: {0}", e.Message);
                        }
                    });
                }

                byte[] outData = assets.ToBytes();
                apk.ReplaceAssetsFile(apk.MainAssetsFile(), outData);

                apk.Save();
            }

            Console.WriteLine("Signing APK...");
            Signer.Sign(apkPath);
        }
Exemple #10
0
        static void SyncLevels(
            Apk apk,
            SerializedAssets mainAssets,
            Invocation inv,
            InvocationResult res
            )
        {
            if (inv.levels == null || inv.packs == null)
            {
                throw new ApplicationException("Either the 'levels' or 'packs' key is missing. Note the 'levels' key changed names from 'ensureInstalled' in the new version.");
            }

            Dictionary <string, ulong> existingLevels = mainAssets.FindLevels();
            ulong maxBasePathID = mainAssets.MainAssetsMaxBaseGamePath();

            // === Load root level pack
            SerializedAssets rootPackAssets = SerializedAssets.FromBytes(apk.ReadEntireEntry(apk.RootPackFile()), apk.version);
            string           mainFileName   = apk.MainAssetsFileName();
            int mainFileI = rootPackAssets.externals.FindIndex(e => e.pathName == mainFileName) + 1;
            BeatmapLevelPackCollection rootLevelPack = rootPackAssets.FindMainLevelPackCollection();
            // Might be null if we're on a version older than v1.1.0
            AlwaysOwnedBehaviorData alwaysOwned = mainAssets.FindScript <AlwaysOwnedBehaviorData>(x => true);

            // === Remove existing custom packs
            rootLevelPack.beatmapLevelPacks.RemoveAll(ptr => ptr.fileID == mainFileI && ptr.pathID > maxBasePathID);
            if (alwaysOwned != null)
            {
                alwaysOwned.levelPacks.RemoveAll(ptr => ptr.fileID == 0 && ptr.pathID > maxBasePathID);
            }
            LevelPackBehaviorData.RemoveCustomPacksFromEnd(mainAssets);

            // === Remove old-school custom levels from Extras pack
            var extrasCollection = mainAssets.FindExtrasLevelCollection();

            extrasCollection.levels.RemoveAll(ptr => ptr.pathID > maxBasePathID);

            // === Remove existing levels
            var toRemove = new HashSet <string>();

            foreach (var entry in existingLevels)
            {
                if (inv.levels.ContainsKey(entry.Key))
                {
                    continue;                                   // requested
                }
                if (entry.Value <= maxBasePathID)
                {
                    continue;                              // base game level
                }
                toRemove.Add(entry.Key);
            }
            foreach (string levelID in toRemove)
            {
                var ao     = mainAssets.GetAssetObjectFromScript <LevelBehaviorData>(p => p.levelID == levelID);
                var apkTxn = new Apk.Transaction();
                Utils.RemoveLevel(mainAssets, ao, apkTxn);
                apkTxn.ApplyTo(apk);
            }
            res.removedLevels = toRemove.ToList();

            // === Install new levels
            var toInstall = new HashSet <string>();

            foreach (var entry in inv.levels)
            {
                if (existingLevels.ContainsKey(entry.Key))
                {
                    continue;                                       // already installed
                }
                toInstall.Add(entry.Key);
            }
            Program.Install(apk, mainAssets, toInstall, res, inv.levels);

            // === Create new custom packs
            Dictionary <string, ulong> availableLevels = mainAssets.FindLevels();

            foreach (LevelPack pack in inv.packs)
            {
                if (pack.name == null || pack.id == null || pack.levelIDs == null)
                {
                    throw new ApplicationException("Packs require name, id and levelIDs list");
                }
                var            txn  = new SerializedAssets.Transaction(mainAssets);
                CustomPackInfo info = LevelPackBehaviorData.CreateCustomPack(
                    txn, pack.id, pack.name, pack.coverImagePath
                    );
                txn.ApplyTo(mainAssets);

                var customCollection = info.collection.FollowToScript <LevelCollectionBehaviorData>(mainAssets);
                foreach (string levelID in pack.levelIDs)
                {
                    ulong levelPathID;
                    if (!availableLevels.TryGetValue(levelID, out levelPathID))
                    {
                        res.missingFromPacks.Add(levelID);
                        continue;
                    }
                    customCollection.levels.Add(new AssetPtr(0, levelPathID));
                }

                rootLevelPack.beatmapLevelPacks.Add(new AssetPtr(mainFileI, info.pack.pathID));
                if (alwaysOwned != null)
                {
                    alwaysOwned.levelPacks.Add(info.pack);
                }
            }
            res.presentLevels = availableLevels.Keys.ToList();

            apk.ReplaceAssetsFile(apk.RootPackFile(), rootPackAssets.ToBytes());
        }
Exemple #11
0
        static void Main(string[] args)
        {
            if (args.Length < 1)
            {
                Console.WriteLine("arguments: pathToAPKFileToModify [-r removeSongs] levelFolders...");
                return;
            }
            bool removeSongs = false;

            if (args.Contains("-r") || args.Contains("removeSongs"))
            {
                removeSongs = true;
            }
            bool replaceExtras = false;

            if (args.Contains("-e"))
            {
                replaceExtras = true;
            }
            string apkPath = args[0];

            using (Apk apk = new Apk(apkPath)) {
                apk.PatchSignatureCheck();

                byte[]           data   = apk.ReadEntireEntry(Apk.MainAssetsFile);
                SerializedAssets assets = SerializedAssets.FromBytes(data);

                string           colorPath   = "assets/bin/Data/sharedassets1.assets";
                SerializedAssets colorAssets = SerializedAssets.FromBytes(apk.ReadEntireEntry(colorPath));

                //string textAssetsPath = "assets/bin/Data/c4dc0d059266d8d47862f46460cf8f31";
                string           textAssetsPath = "assets/bin/Data/231368cb9c1d5dd43988f2a85226e7d7";
                SerializedAssets textAssets     = SerializedAssets.FromBytes(apk.ReadEntireEntry(textAssetsPath));

                HashSet <string>            existingLevels   = assets.ExistingLevelIDs();
                LevelCollectionBehaviorData customCollection = assets.FindCustomLevelCollection();
                LevelPackBehaviorData       customPack       = assets.FindCustomLevelPack();
                ulong customPackPathID = assets.GetAssetObjectFromScript <LevelPackBehaviorData>(mob => mob.name == "CustomLevelPack", b => true).pathID;

                for (int i = 1; i < args.Length; i++)
                {
                    if (args[i] == "-r" || args[i] == "removeSongs" || args[i] == "-e")
                    {
                        continue;
                    }
                    if (args[i] == "-t")
                    {
                        if (i + 2 >= args.Length)
                        {
                            // There is not enough data after the text
                            // Reset it.
                            //continue;
                        }
                        var ao = textAssets.GetAssetAt(1);
                        TextAssetAssetData ta  = ao.data as TextAssetAssetData;
                        string             key = args[i + 1].ToUpper();

                        var segments = Utils.ReadLocaleText(ta.script, new List <char>()
                        {
                            ',', ',', '\n'
                        });

                        //segments.ToList().ForEach(a => Console.Write(a.Trim() + ","));
                        List <string> value;
                        if (!segments.TryGetValue(key.Trim(), out value))
                        {
                            Console.WriteLine($"[ERROR] Could not find key: {key} in text!");
                        }
                        Console.WriteLine($"Found key at index: {key.Trim()} with value: {value[value.Count - 1]}");
                        segments[key.Trim()][value.Count - 1] = args[i + 2];
                        Console.WriteLine($"New value: {args[i + 2]}");
                        Utils.ApplyWatermark(segments);
                        ta.script = Utils.WriteLocaleText(segments, new List <char>()
                        {
                            ',', ',', '\n'
                        });
                        i += 2;
                        apk.ReplaceAssetsFile(textAssetsPath, textAssets.ToBytes());
                        //Console.WriteLine((a.data as TextAsset).script);
                        continue;
                    }
                    if (args[i] == "-c1" || args[i] == "-c2")
                    {
                        if (i + 1 >= args.Length)
                        {
                            // There is nothing after the color
                            // Reset it.
                            Utils.ResetColors(colorAssets);
                            apk.ReplaceAssetsFile(colorPath, colorAssets.ToBytes());
                            continue;
                        }
                        if (!args[i + 1].StartsWith("("))
                        {
                            // Reset it.
                            Utils.ResetColors(colorAssets);
                            apk.ReplaceAssetsFile(colorPath, colorAssets.ToBytes());
                            continue;
                        }
                        if (i + 4 >= args.Length)
                        {
                            Console.WriteLine($"[ERROR] Cannot parse color, not enough colors! Please copy-paste a series of floats");
                            i += 4;
                            continue;
                        }

                        SimpleColor c = new SimpleColor
                        {
                            r = Convert.ToSingle(args[i + 1].Split(',')[0].Replace('(', '0')),
                            g = Convert.ToSingle(args[i + 2].Split(',')[0].Replace('(', '0')),
                            b = Convert.ToSingle(args[i + 3].Split(',')[0].Replace(')', '0')),
                            a = Convert.ToSingle(args[i + 4].Split(',')[0].Replace(')', '.'))
                        };

                        ColorManager dat = Utils.CreateColor(colorAssets, c);

                        var ptr = colorAssets.AppendAsset(new MonoBehaviorAssetData()
                        {
                            data   = c,
                            name   = "CustomColor" + args[i][args[i].Length - 1],
                            script = new AssetPtr(1, SimpleColor.PathID),
                        });
                        Console.WriteLine($"Created new CustomColor for colorA at PathID: {ptr.pathID}");
                        if (args[i] == "-c1")
                        {
                            dat.colorA = ptr;
                        }
                        else
                        {
                            dat.colorB = ptr;
                        }

                        apk.ReplaceAssetsFile(colorPath, colorAssets.ToBytes());

                        i += 4;
                        continue;
                    }
                    if (args[i] == "-g")
                    {
                        string           path = "assets/bin/Data/level11";
                        SerializedAssets a    = SerializedAssets.FromBytes(apk.ReadEntireEntry(path));
                        var gameobject        = a.FindGameObject("LeftSaber");
                        var script            = gameobject.components[4].FollowToScript <Saber>(a);
                        Console.WriteLine($"GameObject: {gameobject}");
                        foreach (AssetPtr p in gameobject.components)
                        {
                            Console.WriteLine($"Component: {p.pathID} followed: {p.Follow(a)}");
                        }
                        Console.WriteLine($"Left saber script: {script}");
                        // Find all objects that have the GameObject: LeftSaber (pathID = 20, fileID = 0 (142))

                        continue;
                    }
                    if (args[i] == "-s")
                    {
                        string cusomCoverFile = args[i + 1];
                        try
                        {
                            Texture2DAssetData dat = assets.GetAssetAt(14).data as Texture2DAssetData;

                            //assets.SetAssetAt(14, dat);
                            var ptr = assets.AppendAsset(Texture2DAssetData.CoverFromImageFile(args[i + 1], "CustomSongs", true));
                            Console.WriteLine($"Added Texture at PathID: {ptr.pathID} with new Texture2D from file: {args[i + 1]}");
                            var sPtr = assets.AppendAsset(Utils.CreateSprite(assets, ptr));
                            Console.WriteLine($"Added Sprite at PathID: {sPtr.pathID}!");

                            customPack.coverImage = sPtr;
                        } catch (FileNotFoundException)
                        {
                            Console.WriteLine($"[ERROR] Custom cover file does not exist: {args[i+1]}");
                        }
                        i++;
                        continue;
                    }
                    Utils.FindLevels(args[i], levelFolder => {
                        try {
                            JsonLevel level = JsonLevel.LoadFromFolder(levelFolder);
                            string levelID  = level.GenerateBasicLevelID();
                            var apkTxn      = new Apk.Transaction();

                            if (existingLevels.Contains(levelID))
                            {
                                if (removeSongs)
                                {
                                    // Currently does not handle transactions
                                    Console.WriteLine($"Removing: {level._songName}");
                                    existingLevels.Remove(levelID);

                                    var l  = assets.GetLevelMatching(levelID);
                                    var ao = assets.GetAssetObjectFromScript <LevelBehaviorData>(p => p.levelID == l.levelID);

                                    ulong lastLegitPathID = 201;

                                    // Currently, this removes all songs matching the song
                                    // the very first time it runs
                                    customCollection.levels.RemoveAll(ptr => ptr.pathID > lastLegitPathID && ao.pathID == ptr.pathID);
                                    foreach (string s in l.OwnedFiles(assets))
                                    {
                                        if (apk != null)
                                        {
                                            apk.RemoveFileAt($"assets/bin/Data/{s}");
                                        }
                                    }

                                    Utils.RemoveLevel(assets, l);

                                    apkTxn.ApplyTo(apk);
                                }
                                else
                                {
                                    Console.WriteLine($"Present: {level._songName}");
                                }
                            }
                            else
                            {
                                Console.WriteLine($"Adding:  {level._songName}");
                                // We use transactions here so if these throw
                                // an exception, which happens when levels are
                                // invalid, then it doesn't modify the APK in
                                // any way that might screw things up later.
                                var assetsTxn     = new SerializedAssets.Transaction(assets);
                                AssetPtr levelPtr = level.AddToAssets(assetsTxn, apkTxn, levelID);

                                // Danger should be over, nothing here should fail
                                assetsTxn.ApplyTo(assets);
                                customCollection.levels.Add(levelPtr);
                                existingLevels.Add(levelID);
                                apkTxn.ApplyTo(apk);
                            }
                        } catch (FileNotFoundException e) {
                            Console.WriteLine("[SKIPPING] Missing file referenced by level: {0}", e.FileName);
                        } catch (JsonReaderException e) {
                            Console.WriteLine("[SKIPPING] Invalid level JSON: {0}", e.Message);
                        }
                    });
                }
                byte[] outData = assets.ToBytes();
                apk.ReplaceAssetsFile(Apk.MainAssetsFile, outData);

                string           mainPackFile   = "assets/bin/Data/sharedassets19.assets";
                SerializedAssets mainPackAssets = SerializedAssets.FromBytes(apk.ReadEntireEntry(mainPackFile));

                // Modify image to be CustomLevelPack image?
                //customPack.coverImage = new AssetPtr(assets.externals.FindIndex(e => e.pathName == "sharedassets19.assets"))
                // Adds custom pack to the set of all packs
                int fileI = mainPackAssets.externals.FindIndex(e => e.pathName == "sharedassets17.assets") + 1;
                Console.WriteLine($"Found sharedassets17.assets at FileID: {fileI}");
                var mainLevelPack = mainPackAssets.FindMainLevelPackCollection();
                var pointerPacks  = mainLevelPack.beatmapLevelPacks[mainLevelPack.beatmapLevelPacks.Count - 1];
                Console.WriteLine($"Original last pack FileID: {pointerPacks.fileID} PathID: {pointerPacks.pathID}");
                if (!mainLevelPack.beatmapLevelPacks.Any(ptr => ptr.fileID == fileI && ptr.pathID == customPackPathID))
                {
                    Console.WriteLine($"Added CustomLevelPack to {mainPackFile}");
                    if (replaceExtras)
                    {
                        Console.WriteLine("Replacing ExtrasPack!");
                        mainLevelPack.beatmapLevelPacks[2] = new AssetPtr(fileI, customPackPathID);
                    }
                    else
                    {
                        Console.WriteLine("Adding as new Pack!");
                        mainLevelPack.beatmapLevelPacks.Add(new AssetPtr(fileI, customPackPathID));
                    }
                }
                pointerPacks = mainLevelPack.beatmapLevelPacks[mainLevelPack.beatmapLevelPacks.Count - 1];
                Console.WriteLine($"New last pack FileID: {pointerPacks.fileID} PathID: {pointerPacks.pathID}");
                apk.ReplaceAssetsFile(mainPackFile, mainPackAssets.ToBytes());

                Console.WriteLine("Complete!");
            }

            Console.WriteLine("Signing APK...");
            Signer.Sign(apkPath);
        }