private void RpcCollision() { ScoreCounter fruitscore = FindObjectOfType <ScoreCounter>(); fruitscore.FruitPoints(); gameObject.GetComponent <SphereCollider>().enabled = false; foreach (MeshRenderer meshrender in gameObject.GetComponentsInChildren <MeshRenderer>()) { meshrender.enabled = false; } foreach (Movement movement in FindObjectsOfType <Movement>()) { movement.reversecontrols = true; StartCoroutine(Resett(movement)); } if (FindObjectsOfType <melonTimer>().Length == 1) { melonTimer timerAnimation = FindObjectOfType <melonTimer>(); timerAnimation.MelonTimer(); } PlayerOnline[] Players = FindObjectsOfType <PlayerOnline>(); foreach (PlayerOnline player in Players) { player.AddToGridList((int)gameObject.transform.localPosition.x, (int)gameObject.transform.localPosition.z); } }
private void RpcCollision(GameObject col) { ScoreCounter fruitscore = FindObjectOfType <ScoreCounter>(); fruitscore.FruitPoints(); gameObject.GetComponentInChildren <SphereCollider>().enabled = false; foreach (MeshRenderer meshrender in gameObject.GetComponentsInChildren <MeshRenderer>()) { meshrender.enabled = false; } PacmanMovement pacmanMovement = col.GetComponent <PacmanMovement>(); if (FindObjectsOfType <aardbeiTimer>().Length == 1) { aardbeiTimer timerAnimation = FindObjectOfType <aardbeiTimer>(); timerAnimation.AardbeiTimer(); } StartCoroutine(Resett(pacmanMovement)); }
private void RpcCollision() { ScoreCounter fruitscore = FindObjectOfType <ScoreCounter>(); fruitscore.FruitPoints(); playerhealth Playerhealth = GameObject.FindObjectOfType <playerhealth>(); Playerhealth.health++; if (FindObjectsOfType <kersTimer>().Length == 1) { kersTimer timerAnimation = FindObjectOfType <kersTimer>(); timerAnimation.KersTimer(); } PlayerOnline[] Players = FindObjectsOfType <PlayerOnline>(); foreach (PlayerOnline player in Players) { player.AddToGridList((int)gameObject.transform.localPosition.x, (int)gameObject.transform.localPosition.z); } Destroy(gameObject); }
private void RpcCollision() { PlayerOnline[] Player = FindObjectsOfType <PlayerOnline>(); foreach (PlayerOnline player in Player) { player.SpawnDecoyBool = true; } ScoreCounter fruitscore = FindObjectOfType <ScoreCounter>(); fruitscore.FruitPoints(); Destroy(gameObject); if (FindObjectsOfType <appelTimer>().Length == 1) { appelTimer timerAnimation = FindObjectOfType <appelTimer>(); timerAnimation.AppelTimer(); } PlayerOnline[] Players = FindObjectsOfType <PlayerOnline>(); foreach (PlayerOnline player in Players) { player.AddToGridList((int)gameObject.transform.localPosition.x, (int)gameObject.transform.localPosition.z); } }