public void DestroyItem(int grabbedItemNumber) { if (grabbedItemNumber == NowOdaiNumber) { SoundManager.PlayTrueSound(); ScoreCounter.AddScoreValue(_itemQ.Peek().GetComponent <ItemInformation>().ItemPoint); Destroy(_itemQ.Peek()); _itemQ.Dequeue(); _odaiLeftAmount = _itemQ.Count + 1; OdaiUpadte(); NowOdaiNumber++; } else { SoundManager.PlayFalseSound(); NowOdaiNumber += 0; } //Debug.Log(NowOdaiNumber); }
public void GetScore(float multiplicator) { counter.AddScoreValue(scoreValue * multiplicator); }