Exemple #1
0
        /// <summary>
        ///Test for calculating the scores of strike balls
        ///</summary>
        public void CalculateStrike()
        {
            // Arrange
            Score score  = new Score();
            var   frames = new List <Frame>
            {
                new Frame {
                    FirstRoll = 10, SecondRoll = 0
                },
                new Frame {
                    FirstRoll = 6, SecondRoll = 1
                },
            };
            var gameManagerMock = new Mock <IGameManager>();

            gameManagerMock.Setup(m => m.CalculateScore(frames)).Returns(score);

            var scoreController = new ScoreController(gameManagerMock.Object);

            // Act
            var actionResult = scoreController.CalculateScore(frames);

            // Assert
            var contentResult = Xunit.Assert.IsType <OkNegotiatedContentResult <Score> >(actionResult);

            contentResult.Content.Should().Equals(24);
        }
Exemple #2
0
    // ========= PUBLIC METHODS =========

    // Attempts a continuation save and warns player if it isn't successful - returns true if successful, false otherwise
    public bool ContinuationSave()
    {
        if (!persistenceController.SaveGame(null))
        {
            warningType = SaveLoadType.CONTINUATION_SAVE;
            OpenWarningDialogue();
            return(false);
        }
        else
        {
            // Prepare a string for player prefs describing the continuation status for the current player
            string    gameStatus;
            ScoreMode scoreMode;

            if (CurrentGameStatus == GameStatus.PLAYING)
            {
                gameStatus = "Game in progress (Current score: ";
                scoreMode  = ScoreMode.INTERIM;
            }
            else
            {
                gameStatus = "Game ended (Final score: ";
                scoreMode  = ScoreMode.FINAL;
            }

            int[] score = scoreController.CalculateScore(scoreMode);
            PlayerPrefs.SetString("Player" + PlayerPrefs.GetInt("CurrentPlayer") + "Status", gameStatus + score[0] + " of a possible " + score[1] + " in " + Turns + " turn" + (Turns != 1 ? "s)" : ")"));
            return(true);
        }
    }