Exemple #1
0
    IEnumerator WalkAway()
    {
        ScoreController.AppendScore();
        playerController.myAnim.SetTrigger("Win");
        yield return(new WaitForSeconds(1.5f));

        character.gameObject.SetActive(false);
        playerUI.SetActive(false);
        winUI.SetActive(true);
        PlayerLife.mainAudio.Stop();
        AudioSource.PlayClipAtPoint(winSound, transform.position, 1f);
    }