IEnumerator LoadScene(string scene, int timeWait) { yield return(new WaitForSeconds(timeWait)); if (!SwitchManually) { StartCoroutine(SceneTool.LoadSceneAsyncSwitch(scene)); } else { StartCoroutine(SceneTool.LoadSceneAsync(scene, UnityEngine.SceneManagement.LoadSceneMode.Single)); yield return(new WaitUntil(() => SceneTool.LoadingDone)); SpinnerGO.SetActive(false); manuallySwitchText.SetActive(true); if (tipsManager) { tipsManager.TipsText.gameObject.SetActive(false); } yield return(new WaitUntil(() => Input.anyKey)); if (!fadeController) { if (MainCamera != null) { Destroy(MainCamera); } SceneTool.AllowSceneActivation(); } else { fadeController.FadeInPanel(); yield return(new WaitUntil(() => !fadeController.isFading())); if (MainCamera != null) { Destroy(MainCamera); } SceneTool.AllowSceneActivation(); } } }
IEnumerator LoadScene(string scene, int timeWait) { yield return(new WaitForSeconds(timeWait)); if (!SwitchManually) { StartCoroutine(SceneTool.LoadSceneAsyncSwitch(scene)); } else { StartCoroutine(SceneTool.LoadSceneAsync(scene)); yield return(new WaitUntil(() => SceneTool.LoadingDone)); SpinnerGO.transform.parent.gameObject.SetActive(false); manuallySwitchText.SetActive(true); if (tipsManager) { tipsManager.TipsText.gameObject.SetActive(false); } yield return(new WaitUntil(() => Input.anyKey)); if (!fadeControler) { SceneTool.AllowSceneActivation(); } else { fadeControler.FadeInPanel(); yield return(new WaitUntil(() => !fadeControler.isFading())); SceneTool.AllowSceneActivation(); } } }