Exemple #1
0
        public void Init(UvLoopHandle loop, Action <Action <IntPtr>, IntPtr> queueCloseHandle, bool ipc = false)
        {
            CreateHandle(
                loop.Libuv,
                loop.ThreadId,
                loop.Libuv.handle_size(Uv.HandleType.NAMED_PIPE), queueCloseHandle);

            _uv.pipe_init(loop, this, ipc);
        }
Exemple #2
0
        public async Task SocketCanRead()
        {
            int bytesRead = 0;
            var loop      = new UvLoopHandle();

            loop.Init(_uv);
            var tcp = new UvTcpHandle();

            tcp.Init(loop);
            tcp.Bind(new IPEndPoint(IPAddress.Loopback, 54321));
            tcp.Listen(10, (_, status, error, state) =>
            {
                Console.WriteLine("Connected");
                var tcp2 = new UvTcpHandle();
                tcp2.Init(loop);
                tcp.Accept(tcp2);
                var data = Marshal.AllocCoTaskMem(500);
                tcp2.ReadStart(
                    (a, b, c) => _uv.buf_init(data, 500),
                    (__, nread, error2, state2) =>
                {
                    bytesRead += nread;
                    if (nread == 0)
                    {
                        tcp2.Dispose();
                    }
                },
                    null);
                tcp.Dispose();
            }, null);
            Console.WriteLine("Task.Run");
            var t = Task.Run(async() =>
            {
                var socket = new Socket(
                    AddressFamily.InterNetwork,
                    SocketType.Stream,
                    ProtocolType.Tcp);
                await Task.Factory.FromAsync(
                    socket.BeginConnect,
                    socket.EndConnect,
                    new IPEndPoint(IPAddress.Loopback, 54321),
                    null,
                    TaskCreationOptions.None);
                await Task.Factory.FromAsync(
                    socket.BeginSend,
                    socket.EndSend,
                    new[] { new ArraySegment <byte>(new byte[] { 1, 2, 3, 4, 5 }) },
                    SocketFlags.None,
                    null,
                    TaskCreationOptions.None);
                socket.Dispose();
            });

            loop.Run();
            loop.Dispose();
            await t;
        }
 public KestrelThread(KestrelEngine engine)
 {
     _engine          = engine;
     _appShutdown     = engine.AppShutdown;
     _log             = engine.Log;
     _loop            = new UvLoopHandle(_log);
     _post            = new UvAsyncHandle(_log);
     _thread          = new Thread(ThreadStart);
     QueueCloseHandle = PostCloseHandle;
 }
Exemple #4
0
        public void Init(UvLoopHandle loop)
        {
            var requestSize = loop.Libuv.req_size(Libuv.RequestType.WRITE);
            var bufferSize  = Marshal.SizeOf <Libuv.uv_buf_t>() * BUFFER_COUNT;

            CreateMemory(
                loop.Libuv,
                loop.ThreadId,
                requestSize + bufferSize);
            _bufs = handle + requestSize;
        }
 public KestrelThread(KestrelEngine engine)
 {
     _engine          = engine;
     _appLifetime     = engine.AppLifetime;
     _log             = engine.Log;
     _threadPool      = engine.ThreadPool;
     _loop            = new UvLoopHandle(_log);
     _post            = new UvAsyncHandle(_log);
     _thread          = new Thread(ThreadStart);
     _thread.Name     = "KestrelThread - libuv";
     QueueCloseHandle = PostCloseHandle;
 }
        public async Task SocketCanRead()
        {
            var loop = new UvLoopHandle(_logger);

            loop.Init(_uv);
            var tcp = new UvTcpHandle(_logger);

            tcp.Init(loop, (a, b) => { });
            var address = ServerAddress.FromUrl($"http://127.0.0.1:0/");

            tcp.Bind(address);
            var port = tcp.GetSockIPEndPoint().Port;

            tcp.Listen(10, (_, status, error, state) =>
            {
                var tcp2 = new UvTcpHandle(_logger);
                tcp2.Init(loop, (a, b) => { });
                tcp.Accept(tcp2);
                var data = Marshal.AllocCoTaskMem(500);
                tcp2.ReadStart(
                    (a, b, c) => _uv.buf_init(data, 500),
                    (__, nread, state2) =>
                {
                    if (nread <= 0)
                    {
                        tcp2.Dispose();
                    }
                },
                    null);
                tcp.Dispose();
            }, null);
            var t = Task.Run(async() =>
            {
                var socket = TestConnection.CreateConnectedLoopbackSocket(port);
#if NET451
                await Task.Factory.FromAsync(
                    socket.BeginSend,
                    socket.EndSend,
                    new[] { new ArraySegment <byte>(new byte[] { 1, 2, 3, 4, 5 }) },
                    SocketFlags.None,
                    null,
                    TaskCreationOptions.None);
#else
                await socket.SendAsync(new[] { new ArraySegment <byte>(new byte[] { 1, 2, 3, 4, 5 }) },
                                       SocketFlags.None);
#endif
                socket.Dispose();
            });

            loop.Run();
            loop.Dispose();
            await t;
        }
        public async Task SocketCanBeInitAndClose()
        {
            var loop = new UvLoopHandle();

            loop.Init(_uv);
            var tcp = new UvTcpHandle();

            tcp.Init(loop);
            tcp.Bind(new IPEndPoint(IPAddress.Loopback, 0));
            tcp.Dispose();
            loop.Run();
            loop.Dispose();
        }
        public void SocketCanBeInitAndClose()
        {
            var loop = new UvLoopHandle(_logger);

            loop.Init(_uv);
            var tcp = new UvTcpHandle(_logger);

            tcp.Init(loop);
            tcp.Bind("localhost", 0);
            tcp.Dispose();
            loop.Run();
            loop.Dispose();
        }
Exemple #9
0
        private void RunLoop()
        {
            Uv = new Uv();

            Loop = new UvLoopHandle();
            Loop.Init(Uv);

            _postHandle = new UvAsyncHandle();
            _postHandle.Init(Loop, OnPost, _queueCloseCallback);

            _running.Set();

            Uv.run(Loop, 0);
        }
Exemple #10
0
        public void SocketCanBeInitAndClose()
        {
            var loop = new UvLoopHandle(_logger);

            loop.Init(_uv);
            var tcp = new UvTcpHandle(_logger);

            tcp.Init(loop, (a, b) => { });
            var endPoint = new IPEndPoint(IPAddress.Loopback, 0);

            tcp.Bind(endPoint);
            tcp.Dispose();
            loop.Run();
            loop.Dispose();
        }
Exemple #11
0
        public void InitAndCloseServerPipe()
        {
            var loop = new UvLoopHandle(_logger);
            var pipe = new UvPipeHandle(_logger);

            loop.Init(_uv);
            pipe.Init(loop, (a, b) => { }, true);
            pipe.Bind(@"\\.\pipe\InitAndCloseServerPipe");
            pipe.Dispose();

            loop.Run();

            pipe.Dispose();
            loop.Dispose();
        }
        public void ReadStopIsIdempotent()
        {
            var libuvTrace = new TestApplicationErrorLogger();

            using (var uvLoopHandle = new UvLoopHandle(libuvTrace))
            using (var uvTcpHandle = new UvTcpHandle(libuvTrace))
            {
                uvLoopHandle.Init(new MockLibuv());
                uvTcpHandle.Init(uvLoopHandle, null);

                UvStreamHandle uvStreamHandle = uvTcpHandle;
                uvStreamHandle.ReadStop();
                uvStreamHandle.ReadStop();
            }
        }
        public void SocketCanBeInitAndClose()
        {
            var loop = new UvLoopHandle(_logger);

            loop.Init(_uv);
            var tcp = new UvTcpHandle(_logger);

            tcp.Init(loop, (a, b) => { });
            var address = ServerAddress.FromUrl("http://127.0.0.1:0/");

            tcp.Bind(address);
            tcp.Dispose();
            loop.Run();
            loop.Dispose();
        }
Exemple #14
0
        private async Task ProcessWrites(UvLoopHandle loop, UvTcpHandle handle)
        {
            var writeReq = new UvWriteReq();

            writeReq.Init(loop);

            try
            {
                while (true)
                {
                    await _output;

                    var buffer = _output.BeginRead();

                    if (buffer.IsEmpty && _output.Completion.IsCompleted)
                    {
                        break;
                    }

                    // Up the reference count of the buffer so that we own the disposal of it
                    var cloned = buffer.Clone();
                    _outgoing.Enqueue(cloned);
                    writeReq.Write(handle, ref cloned, _writeCallback, this);

                    _output.EndRead(buffer);
                }
            }
            catch (Exception ex)
            {
                _output.CompleteReading(ex);
            }
            finally
            {
                _output.CompleteReading();

                // There's pending writes happening
                if (_outgoing.Count > 0)
                {
                    _connectionCompleted = new TaskCompletionSource <object>();

                    await _connectionCompleted.Task;
                }

                writeReq.Dispose();

                handle.Dispose();
            }
        }
Exemple #15
0
        public EventThread(TransportEngine engine)
        {
            _engine = engine;
            //_appLifetime = engine.AppLifetime;
            _threadPool  = engine.ThreadPool;
            _loop        = new UvLoopHandle();
            _post        = new UvAsyncHandle();
            _thread      = new Thread(ThreadStart);
            _thread.Name = "Event Thread";
#if !DEBUG
            // Mark the thread as being as unimportant to keeping the process alive.
            // Don't do this for debug builds, so we know if the thread isn't terminating.
            _thread.IsBackground = true;
#endif
            QueueCloseHandle      = PostCloseHandle;
            QueueCloseAsyncHandle = EnqueueCloseHandle;
        }
        public void AsyncCanBeSent()
        {
            var loop = new UvLoopHandle(_logger);

            loop.Init(_uv);
            var trigger = new UvAsyncHandle(_logger);
            var called  = false;

            trigger.Init(loop, () =>
            {
                called = true;
                trigger.Dispose();
            }, (a, b) => { });
            trigger.Send();
            loop.Run();
            loop.Dispose();
            Assert.True(called);
        }
Exemple #17
0
        public async Task SocketCanRead()
        {
            var loop = new UvLoopHandle(_logger);

            loop.Init(_uv);
            var tcp = new UvTcpHandle(_logger);

            tcp.Init(loop, (a, b) => { });
            var endPoint = new IPEndPoint(IPAddress.Loopback, 0);

            tcp.Bind(endPoint);
            var port = tcp.GetSockIPEndPoint().Port;

            tcp.Listen(10, (_, status, error, state) =>
            {
                var tcp2 = new UvTcpHandle(_logger);
                tcp2.Init(loop, (a, b) => { });
                tcp.Accept(tcp2);
                var data = Marshal.AllocCoTaskMem(500);
                tcp2.ReadStart(
                    (a, b, c) => _uv.buf_init(data, 500),
                    (__, nread, state2) =>
                {
                    if (nread <= 0)
                    {
                        tcp2.Dispose();
                    }
                },
                    null);
                tcp.Dispose();
            }, null);
            var t = Task.Run(async() =>
            {
                var socket = TestConnection.CreateConnectedLoopbackSocket(port);
                await socket.SendAsync(new[] { new ArraySegment <byte>(new byte[] { 1, 2, 3, 4, 5 }) },
                                       SocketFlags.None);
                socket.Dispose();
            });

            loop.Run();
            loop.Dispose();
            await t;
        }
Exemple #18
0
        private void RunLoop()
        {
            Uv = new Uv();

            Loop = new UvLoopHandle();
            Loop.Init(Uv);

            _shutdownPostHandle = new UvAsyncHandle();
            _shutdownPostHandle.Init(Loop, OnPost, _queueCloseCallback);

            _listenSocket = new UvTcpHandle();
            _listenSocket.Init(Loop, _queueCloseCallback);
            _listenSocket.NoDelay(true);
            _listenSocket.Bind(new IPEndPoint(_ip, _port));

            _listenSocket.Listen(10, _onConnectionCallback, this);

            Uv.run(Loop, 0);
        }
        public LibuvThread(LibuvTransport transport)
        {
            _transport   = transport;
            _appLifetime = transport.AppLifetime;
            _log         = transport.Log;
            _loop        = new UvLoopHandle(_log);
            _post        = new UvAsyncHandle(_log);
            _thread      = new Thread(ThreadStart);
            _thread.Name = nameof(LibuvThread);
#if !DEBUG
            // Mark the thread as being as unimportant to keeping the process alive.
            // Don't do this for debug builds, so we know if the thread isn't terminating.
            _thread.IsBackground = true;
#endif
            QueueCloseHandle      = PostCloseHandle;
            QueueCloseAsyncHandle = EnqueueCloseHandle;
            BufferPool            = new MemoryPool();
            WriteReqPool          = new WriteReqPool(this, _log);
        }
        public async Task SocketCanListenAndAccept()
        {
            var loop = new UvLoopHandle(_logger);

            loop.Init(_uv);
            var tcp = new UvTcpHandle(_logger);

            tcp.Init(loop);
            var address = ServerAddress.FromUrl("http://localhost:54321/");

            tcp.Bind(address);
            tcp.Listen(10, (stream, status, error, state) =>
            {
                var tcp2 = new UvTcpHandle(_logger);
                tcp2.Init(loop);
                stream.Accept(tcp2);
                tcp2.Dispose();
                stream.Dispose();
            }, null);
            var t = Task.Run(async() =>
            {
                var socket = new Socket(
                    AddressFamily.InterNetwork,
                    SocketType.Stream,
                    ProtocolType.Tcp);
#if DNX451
                await Task.Factory.FromAsync(
                    socket.BeginConnect,
                    socket.EndConnect,
                    new IPEndPoint(IPAddress.Loopback, 54321),
                    null,
                    TaskCreationOptions.None);
#else
                await socket.ConnectAsync(new IPEndPoint(IPAddress.Loopback, 54321));
#endif
                socket.Dispose();
            });

            loop.Run();
            loop.Dispose();
            await t;
        }
Exemple #21
0
        private void RunLoop()
        {
            Uv = new Uv();

            Loop = new UvLoopHandle();
            Loop.Init(Uv);

            _postHandle = new UvAsyncHandle();
            _postHandle.Init(Loop, OnPost, null);

            _running.Set();

            Uv.run(Loop, 0);

            _postHandle.Reference();
            _postHandle.Dispose();

            Uv.run(Loop, 0);

            Loop.Dispose();
        }
Exemple #22
0
        private void RunLoop()
        {
            Uv = new Uv();

            Loop = new UvLoopHandle();
            Loop.Init(Uv);

            _shutdownPostHandle = new UvAsyncHandle();
            _shutdownPostHandle.Init(Loop, OnPost, _queueCloseCallback);

            _connectSocket = new UvTcpHandle();
            _connectSocket.Init(Loop, _queueCloseCallback);
            _connectSocket.NoDelay(true);

            var connectReq = new UvConnectRequest();

            connectReq.Init(Loop);
            connectReq.Connect(_connectSocket, new IPEndPoint(_ip, _port), OnConnection, this);

            Uv.run(Loop, 0);
        }
        private void RunLoop()
        {
            Uv  = new Libuv();
            Log = new KestrelTrace(new LoggerFactory().CreateLogger <UvTcpListener>());

            Loop = new UvLoopHandle(Log);
            Loop.Init(Uv);

            _shutdownPostHandle = new UvAsyncHandle(Log);
            _shutdownPostHandle.Init(Loop, OnPost, _queueCloseCallback);

            _listenSocket = new UvTcpHandle(Log);
            _listenSocket.Init(Loop, _queueCloseCallback);
            _listenSocket.NoDelay(true);

            string host = null;

            if (_ip == IPAddress.Any)
            {
                host = "*";
            }
            else if (_ip == IPAddress.Loopback)
            {
                host = "localhost";
            }
            else
            {
                host = _ip.ToString();
            }

            var url     = $"http://{host}:{_port}";
            var address = Microsoft.AspNetCore.Server.Kestrel.ServerAddress.FromUrl(url);

            _listenSocket.Bind(address);

            _listenSocket.Listen(10, _onConnectionCallback, this);

            Uv.run(Loop, 0);
        }
Exemple #24
0
        public KestrelThread(KestrelEngine engine)
        {
            _engine          = engine;
            _appLifetime     = engine.AppLifetime;
            _log             = engine.Log;
            _threadPool      = engine.ThreadPool;
            _shutdownTimeout = engine.ServerOptions.ShutdownTimeout;
            _loop            = new UvLoopHandle(_log);
            _post            = new UvAsyncHandle(_log);
            _thread          = new Thread(ThreadStart);
            _thread.Name     = "KestrelThread - libuv";
            _heartbeatTimer  = new UvTimerHandle(_log);
#if !DEBUG
            // Mark the thread as being as unimportant to keeping the process alive.
            // Don't do this for debug builds, so we know if the thread isn't terminating.
            _thread.IsBackground = true;
#endif
            QueueCloseHandle      = PostCloseHandle;
            QueueCloseAsyncHandle = EnqueueCloseHandle;
            Memory            = new MemoryPool();
            WriteReqPool      = new WriteReqPool(this, _log);
            ConnectionManager = new ConnectionManager(this, _threadPool);
        }
Exemple #25
0
        public LibuvThread(LibuvFunctions libuv, IHostApplicationLifetime appLifetime, MemoryPool <byte> pool, ILibuvTrace log, int maxLoops = 8)
        {
            _libuv       = libuv;
            _appLifetime = appLifetime;
            _log         = log;
            _loop        = new UvLoopHandle(_log);
            _post        = new UvAsyncHandle(_log);
            _maxLoops    = maxLoops;

            _thread = new Thread(ThreadStart);
#if !INNER_LOOP
            _thread.Name = nameof(LibuvThread);
#endif

#if !DEBUG
            // Mark the thread as being as unimportant to keeping the process alive.
            // Don't do this for debug builds, so we know if the thread isn't terminating.
            _thread.IsBackground = true;
#endif
            QueueCloseHandle      = PostCloseHandle;
            QueueCloseAsyncHandle = EnqueueCloseHandle;
            MemoryPool            = pool;
            WriteReqPool          = new WriteReqPool(this, _log);
        }
Exemple #26
0
        public void ServerPipeListenForConnections()
        {
            const string pipeName = @"\\.\pipe\ServerPipeListenForConnections";

            var loop             = new UvLoopHandle(_logger);
            var serverListenPipe = new UvPipeHandle(_logger);

            loop.Init(_uv);
            serverListenPipe.Init(loop, (a, b) => { }, false);
            serverListenPipe.Bind(pipeName);
            serverListenPipe.Listen(128, (backlog, status, error, state) =>
            {
                var serverConnectionPipe = new UvPipeHandle(_logger);
                serverConnectionPipe.Init(loop, (a, b) => { }, true);

                try
                {
                    serverListenPipe.Accept(serverConnectionPipe);
                }
                catch (Exception)
                {
                    serverConnectionPipe.Dispose();
                    return;
                }

                var writeRequest = new UvWriteReq(new KestrelTrace(new TestKestrelTrace()));
                writeRequest.Init(loop);

                var pool  = new MemoryPool();
                var block = pool.Lease();
                block.GetIterator().CopyFrom(new ArraySegment <byte>(new byte[] { 1, 2, 3, 4 }));

                var start = new MemoryPoolIterator(block, 0);
                var end   = new MemoryPoolIterator(block, block.Data.Count);
                writeRequest.Write(
                    serverConnectionPipe,
                    start,
                    end,
                    1,
                    (handle, status2, error2, state2) =>
                {
                    writeRequest.Dispose();
                    serverConnectionPipe.Dispose();
                    serverListenPipe.Dispose();
                    pool.Return(block);
                    pool.Dispose();
                },
                    null);
            }, null);

            var worker = new Thread(() =>
            {
                var loop2 = new UvLoopHandle(_logger);
                var clientConnectionPipe = new UvPipeHandle(_logger);
                var connect = new UvConnectRequest(new KestrelTrace(new TestKestrelTrace()));

                loop2.Init(_uv);
                clientConnectionPipe.Init(loop2, (a, b) => { }, true);
                connect.Init(loop2);
                connect.Connect(clientConnectionPipe, pipeName, (handle, status, error, state) =>
                {
                    var buf = loop2.Libuv.buf_init(Marshal.AllocHGlobal(8192), 8192);
                    connect.Dispose();

                    clientConnectionPipe.ReadStart(
                        (handle2, cb, state2) => buf,
                        (handle2, status2, state2) =>
                    {
                        if (status2 == Constants.EOF)
                        {
                            clientConnectionPipe.Dispose();
                        }
                    },
                        null);
                }, null);
                loop2.Run();
                loop2.Dispose();
            });

            worker.Start();
            loop.Run();
            loop.Dispose();
            worker.Join();
        }
Exemple #27
0
        public void ServerPipeDispatchConnections()
        {
            var pipeName = @"\\.\pipe\ServerPipeDispatchConnections" + Guid.NewGuid().ToString("n");

            var loop = new UvLoopHandle(_logger);

            loop.Init(_uv);

            var serverConnectionPipe = default(UvPipeHandle);
            var serverConnectionPipeAcceptedEvent = new ManualResetEvent(false);
            var serverConnectionTcpDisposedEvent  = new ManualResetEvent(false);

            var serverListenPipe = new UvPipeHandle(_logger);

            serverListenPipe.Init(loop, (a, b) => { }, false);
            serverListenPipe.Bind(pipeName);
            serverListenPipe.Listen(128, (handle, status, error, state) =>
            {
                serverConnectionPipe = new UvPipeHandle(_logger);
                serverConnectionPipe.Init(loop, (a, b) => { }, true);

                try
                {
                    serverListenPipe.Accept(serverConnectionPipe);
                    serverConnectionPipeAcceptedEvent.Set();
                }
                catch (Exception ex)
                {
                    Console.WriteLine(ex);
                    serverConnectionPipe.Dispose();
                    serverConnectionPipe = null;
                }
            }, null);

            var serverListenTcp = new UvTcpHandle(_logger);

            serverListenTcp.Init(loop, (a, b) => { });
            var address = ServerAddress.FromUrl($"http://127.0.0.1:0/");

            serverListenTcp.Bind(address);
            var port = serverListenTcp.GetSockIPEndPoint().Port;

            serverListenTcp.Listen(128, (handle, status, error, state) =>
            {
                var serverConnectionTcp = new UvTcpHandle(_logger);
                serverConnectionTcp.Init(loop, (a, b) => { });
                serverListenTcp.Accept(serverConnectionTcp);

                serverConnectionPipeAcceptedEvent.WaitOne();

                var writeRequest = new UvWriteReq(new KestrelTrace(new TestKestrelTrace()));
                writeRequest.Init(loop);
                writeRequest.Write2(
                    serverConnectionPipe,
                    new ArraySegment <ArraySegment <byte> >(new ArraySegment <byte>[] { new ArraySegment <byte>(new byte[] { 1, 2, 3, 4 }) }),
                    serverConnectionTcp,
                    (handle2, status2, error2, state2) =>
                {
                    writeRequest.Dispose();
                    serverConnectionTcp.Dispose();
                    serverConnectionTcpDisposedEvent.Set();
                    serverConnectionPipe.Dispose();
                    serverListenPipe.Dispose();
                    serverListenTcp.Dispose();
                },
                    null);
            }, null);

            var worker = new Thread(() =>
            {
                var loop2 = new UvLoopHandle(_logger);
                var clientConnectionPipe = new UvPipeHandle(_logger);
                var connect = new UvConnectRequest(new KestrelTrace(new TestKestrelTrace()));

                loop2.Init(_uv);
                clientConnectionPipe.Init(loop2, (a, b) => { }, true);
                connect.Init(loop2);
                connect.Connect(clientConnectionPipe, pipeName, (handle, status, error, state) =>
                {
                    connect.Dispose();

                    var buf = loop2.Libuv.buf_init(Marshal.AllocHGlobal(64), 64);

                    serverConnectionTcpDisposedEvent.WaitOne();

                    clientConnectionPipe.ReadStart(
                        (handle2, cb, state2) => buf,
                        (handle2, status2, state2) =>
                    {
                        if (status2 == Constants.EOF)
                        {
                            clientConnectionPipe.Dispose();
                            return;
                        }

                        var clientConnectionTcp = new UvTcpHandle(_logger);
                        clientConnectionTcp.Init(loop2, (a, b) => { });
                        clientConnectionPipe.Accept(clientConnectionTcp);
                        var buf2 = loop2.Libuv.buf_init(Marshal.AllocHGlobal(64), 64);
                        clientConnectionTcp.ReadStart(
                            (handle3, cb, state3) => buf2,
                            (handle3, status3, state3) =>
                        {
                            if (status3 == Constants.EOF)
                            {
                                clientConnectionTcp.Dispose();
                            }
                        },
                            null);
                    },
                        null);
                }, null);
                loop2.Run();
                loop2.Dispose();
            });

            var worker2 = new Thread(() =>
            {
                try
                {
                    serverConnectionPipeAcceptedEvent.WaitOne();

                    var socket = TestConnection.CreateConnectedLoopbackSocket(port);
                    socket.Send(new byte[] { 6, 7, 8, 9 });
                    socket.Shutdown(SocketShutdown.Send);
                    var cb = socket.Receive(new byte[64]);
                    socket.Dispose();
                }
                catch (Exception ex)
                {
                    Console.WriteLine(ex);
                }
            });

            worker.Start();
            worker2.Start();

            loop.Run();
            loop.Dispose();
            worker.Join();
            worker2.Join();
        }
        public async Task SocketCanReadAndWrite()
        {
            var loop = new UvLoopHandle(_logger);

            loop.Init(_uv);
            var tcp = new UvTcpHandle(_logger);

            tcp.Init(loop, (a, b) => { });
            var address = ServerAddress.FromUrl($"http://127.0.0.1:0/");

            tcp.Bind(address);
            var port = tcp.GetSockIPEndPoint().Port;

            tcp.Listen(10, (_, status, error, state) =>
            {
                var tcp2 = new UvTcpHandle(_logger);
                tcp2.Init(loop, (a, b) => { });
                tcp.Accept(tcp2);
                var data = Marshal.AllocCoTaskMem(500);
                tcp2.ReadStart(
                    (a, b, c) => tcp2.Libuv.buf_init(data, 500),
                    (__, nread, state2) =>
                {
                    if (nread <= 0)
                    {
                        tcp2.Dispose();
                    }
                    else
                    {
                        for (var x = 0; x < 2; x++)
                        {
                            var req = new UvWriteReq(new KestrelTrace(new TestKestrelTrace()));
                            req.Init(loop); var pool = new MemoryPool();
                            var block = pool.Lease();
                            block.GetIterator().CopyFrom(new ArraySegment <byte>(new byte[] { 65, 66, 67, 68, 69 }));

                            var start = new MemoryPoolIterator(block, 0);
                            var end   = new MemoryPoolIterator(block, block.Data.Count);
                            req.Write(
                                tcp2,
                                start,
                                end,
                                1,
                                (_1, _2, _3, _4) =>
                            {
                                pool.Return(block);
                                pool.Dispose();
                            },
                                null);
                        }
                    }
                },
                    null);
                tcp.Dispose();
            }, null);
            var t = Task.Run(async() =>
            {
                var socket = TestConnection.CreateConnectedLoopbackSocket(port);
#if NET451
                await Task.Factory.FromAsync(
                    socket.BeginSend,
                    socket.EndSend,
                    new[] { new ArraySegment <byte>(new byte[] { 1, 2, 3, 4, 5 }) },
                    SocketFlags.None,
                    null,
                    TaskCreationOptions.None);
#else
                await socket.SendAsync(new[] { new ArraySegment <byte>(new byte[] { 1, 2, 3, 4, 5 }) },
                                       SocketFlags.None);
#endif
                socket.Shutdown(SocketShutdown.Send);
                var buffer = new ArraySegment <byte>(new byte[2048]);
                while (true)
                {
#if NET451
                    var count = await Task.Factory.FromAsync(
                        socket.BeginReceive,
                        socket.EndReceive,
                        new[] { buffer },
                        SocketFlags.None,
                        null,
                        TaskCreationOptions.None);
#else
                    var count = await socket.ReceiveAsync(new[] { buffer }, SocketFlags.None);
#endif
                    if (count <= 0)
                    {
                        break;
                    }
                }
                socket.Dispose();
            });

            loop.Run();
            loop.Dispose();
            await t;
        }
Exemple #29
0
 public UvTcpServerConnection(ChannelFactory channelFactory, UvLoopHandle loop, UvTcpHandle handle) :
     base(channelFactory, loop, handle)
 {
 }
Exemple #30
0
        public void ServerPipeListenForConnections()
        {
            const string pipeName = @"\\.\pipe\ServerPipeListenForConnections";

            var loop             = new UvLoopHandle(_logger);
            var serverListenPipe = new UvPipeHandle(_logger);

            loop.Init(_uv);
            serverListenPipe.Init(loop, (a, b) => { }, false);
            serverListenPipe.Bind(pipeName);
            serverListenPipe.Listen(128, async(backlog, status, error, state) =>
            {
                var serverConnectionPipe = new UvPipeHandle(_logger);
                serverConnectionPipe.Init(loop, (a, b) => { }, true);

                try
                {
                    serverListenPipe.Accept(serverConnectionPipe);
                }
                catch (Exception)
                {
                    serverConnectionPipe.Dispose();
                    return;
                }

                var writeRequest = new UvWriteReq(_logger);
                writeRequest.DangerousInit(loop);

                await writeRequest.WriteAsync(
                    serverConnectionPipe,
                    new ReadOnlyBuffer(new byte[] { 1, 2, 3, 4 }));

                writeRequest.Dispose();
                serverConnectionPipe.Dispose();
                serverListenPipe.Dispose();
            }, null);

            var worker = new Thread(() =>
            {
                var loop2 = new UvLoopHandle(_logger);
                var clientConnectionPipe = new UvPipeHandle(_logger);
                var connect = new UvConnectRequest(_logger);

                loop2.Init(_uv);
                clientConnectionPipe.Init(loop2, (a, b) => { }, true);
                connect.DangerousInit(loop2);
                connect.Connect(clientConnectionPipe, pipeName, (handle, status, error, state) =>
                {
                    var buf = loop2.Libuv.buf_init(Marshal.AllocHGlobal(8192), 8192);
                    connect.Dispose();

                    clientConnectionPipe.ReadStart(
                        (handle2, cb, state2) => buf,
                        (handle2, status2, state2) =>
                    {
                        if (status2 == TestConstants.EOF)
                        {
                            clientConnectionPipe.Dispose();
                        }
                    },
                        null);
                }, null);
                loop2.Run();
                loop2.Dispose();
            });

            worker.Start();
            loop.Run();
            loop.Dispose();
            worker.Join();
        }