Exemple #1
0
 void OnExitDoorTriggerEnter(Collider2D col)
 {
     Debug.Log("OnExitDoorTriggerEnter: " + col.gameObject.name);
     player.SetPlayerVisible(false);
     player.SetPlayerPosition(Map01SceneController.playerSpawnPosition);
     SceneService.LoadScene <Map02SceneController, Map01SceneController, TransitionSceneController>(false, delegate(Map01SceneController obj) {
         player.SetPlayerVisible(true);
         player.SetFaceDirection(facing_direction.down);
     });
 }
Exemple #2
0
 public void StartGame()
 {
     SceneService.LoadScene <MainSceneController, GameSceneController, TransitionSceneController>(false, null);
 }
Exemple #3
0
 public void ChangeScene(string text)
 {
     SceneService.LoadScene(1);
 }
Exemple #4
0
 public void Anger(string text)
 {
     Constans.epilogueId = 1;
     SceneService.LoadScene(2);
 }
Exemple #5
0
    IEnumerator InitCoroutine()
    {
        yield return(new WaitForSeconds(waitDuration));

        SceneService.LoadScene <InitSceneController, MainSceneController, TransitionSceneController>(false, null);
    }