Exemple #1
0
        private void UpdateLoadingConfig()
        {
            // Tick this world specifically to ensure our load requests are handled
            m_SceneStreamingSystem.Update();

            var configStatus = SceneService.GetSceneStatus(m_World, m_ConfigScene);

            if (configStatus == SceneStatus.Loaded)
            {
                if (m_Environment.configEntity == Entity.Null)
                {
                    using (var configurationQuery = m_EntityManager.CreateEntityQuery(typeof(ConfigurationTag)))
                    {
                        if (configurationQuery.CalculateEntityCount() == 0)
                        {
                            throw new Exception($"Failed to load boot configuration scene.");
                        }

                        using (var configEntityList = configurationQuery.ToEntityArray(Allocator.Temp))
                        {
                            // Set new config entity
                            if (configEntityList.Length > 1)
                            {
                                throw new Exception(
                                          $"More than one configuration entity found in boot configuration scene.");
                            }

                            m_Environment.configEntity = configEntityList[0];
                        }
                    }
                }
            }
            else if (configStatus == SceneStatus.FailedToLoad)
            {
                throw new Exception($"Failed to load the boot configuration scene.");
            }
            else
            {
                return;
            }

            LoadStartupScenes(m_Environment);
            m_BootPhase = BootPhase.Running;
        }
Exemple #2
0
        protected override void OnUpdate()
        {
            bool isGenerate = false;

            Entities.ForEach(( ref FirstSetInfo info ) => {
                if (!info.Initialized)
                {
                    info.Initialized = true;
                    isGenerate       = true;
                }
            });


            //Entity blkEntity = Entity.Null;
            if (isGenerate)
            {
                // 初期配置ブロック生成.
                var env = World.TinyEnvironment();
                for (int i = 0; i < FirstBlockNum; ++i)
                {
                    SceneService.LoadSceneAsync(env.GetConfigData <GameConfig>().PrefabBlockStay);
                }
            }

#if false
            if (blkEntity != Entity.Null)
            {
                Debug.LogAlways("--------------");
                SceneStatus st = SceneService.GetSceneStatus(blkEntity);
                switch (st)
                {
                case SceneStatus.Loading:
                    Debug.LogAlways("loading");
                    break;

                case SceneStatus.Loaded:
                    Debug.LogAlways("loaded");
                    break;
                }
                Debug.LogFormatAlways("{0}", (int)st);
            }
#endif
        }
 /// <summary>
 /// Checks if a certain scene is loaded
 /// </summary>
 /// <param name="scene">A reference to the scene to check</param>
 /// <returns>A bool equal to if the scene is loaded or not</returns>
 public static bool IsSceneLoaded(Entity scene)
 {
     return(SceneService.GetSceneStatus(scene) == SceneStatus.Loaded);
 }
Exemple #4
0
        private static bool MainLoop()
        {
            if (m_BootPhase == BootPhase.Running)
            {
                m_World.Update();
            }
            else if (m_BootPhase == BootPhase.Booting)
            {
                var em = m_World.EntityManager;

                // Destroy current config entity
                if (em.Exists(m_Environment.configEntity))
                {
                    em.DestroyEntity(m_Environment.configEntity);
                    m_Environment.configEntity = Entity.Null;
                }

                m_ConfigScene = SceneService.LoadConfigAsync();

                m_BootPhase = BootPhase.LoadingConfig;
            }
            else if (m_BootPhase == BootPhase.LoadingConfig)
            {
                var em = m_World.EntityManager;
                var sceneStreamingSystem = m_World.GetOrCreateSystem <SceneStreamingSystem>();

                // Tick this world specifically to ensure our request is handled
                sceneStreamingSystem.Update();

                var sceneStatus = SceneService.GetSceneStatus(m_ConfigScene);
                if (sceneStatus == SceneStatus.Loaded)
                {
                    using (var configurationQuery = em.CreateEntityQuery(typeof(ConfigurationTag)))
                    {
                        if (configurationQuery.CalculateLength() == 0)
                        {
                            throw new Exception($"Failed to load boot configuration scene.");
                        }

                        using (var configEntityList = configurationQuery.ToEntityArray(Allocator.Temp))
                        {
                            // Set new config entity
                            if (configEntityList.Length > 1)
                            {
                                throw new Exception($"More than one configuration entity found in boot configuration scene.");
                            }
                            m_Environment.configEntity = configEntityList[0];
                        }
                    }

                    LoadStartupScenes();

                    m_BootPhase = BootPhase.Running;
                }
                else if (sceneStatus == SceneStatus.FailedToLoad)
                {
                    throw new Exception($"Failed to load the boot configuration scene.");
                }
            }
            else
            {
                throw new Exception("Invalid BootPhase specified");
            }

            return(!m_World.QuitUpdate);
        }