void OnExitDoorTriggerEnter(Collider2D col) { Debug.Log("OnExitDoorTriggerEnter: " + col.gameObject.name); player.SetPlayerVisible(false); player.SetPlayerPosition(Map01SceneController.playerSpawnPosition); SceneService.LoadScene <Map02SceneController, Map01SceneController, TransitionSceneController>(false, delegate(Map01SceneController obj) { player.SetPlayerVisible(true); player.SetFaceDirection(facing_direction.down); }); }
public void StartGame() { SceneService.LoadScene <MainSceneController, GameSceneController, TransitionSceneController>(false, null); }
public void ChangeScene(string text) { SceneService.LoadScene(1); }
public void Anger(string text) { Constans.epilogueId = 1; SceneService.LoadScene(2); }
IEnumerator InitCoroutine() { yield return(new WaitForSeconds(waitDuration)); SceneService.LoadScene <InitSceneController, MainSceneController, TransitionSceneController>(false, null); }