public void GameChange_PopupChange_ToAl() { _NowGameOm = false; _SoundMng.EffectSoundPlay("change"); _ChangeGameEffect_ToAl.Init(3.0f); for (int i = 0; i < _Stones.Count; i++) { _Stones[i].SetRigidbodyOn(); } _SceneMng.OpenAlGamePopup(); _SceneMng.CloseOmGamePopup(); _OmGameUI.SetActive(false); _AlGameUI.SetActive(true); _AlGameMng.GameStart(); }