// создание popup для выхода из игры
    void SpawnPopUpQuit()
    {
        gameLogic = FindObjectOfType <GameLogic>();
        if (gameLogic != null)
        {
            gameLogic.Pause();
        }

        popUpQuitInstance = Instantiate(popUpQuit, transform.position, Quaternion.identity);
        popUpQuitInstance.transform.GetComponentInChildren <Canvas>().worldCamera = mainCamera;
        GameObject.Find("Quit").GetComponent <Button>().onClick.AddListener(() => sceneMng.ExitGame());
        GameObject.Find("No").GetComponent <Button>().onClick.AddListener(() => CloseQuitPopUp());
    }