protected bool CreateTextureParameter( FBXImporter.Material _Material, string _PropertyName, Scene.Materials.MaterialParameters _MaterialParameters, string _ParameterName, string _OpacityPropertyName ) { FBXImporter.ObjectProperty Property = _Material.FindProperty( _PropertyName ); if ( Property == null ) return false; // No such property... if ( Property.Textures.Length == 0 ) return false; // That property has no texture... // Check for opacity string OpacityTextureRelativeFileName = null; if ( _OpacityPropertyName != null ) { FBXImporter.ObjectProperty OpacityProperty = _Material.FindProperty( _OpacityPropertyName ); if ( OpacityProperty != null && OpacityProperty.Textures.Length != 0 ) OpacityTextureRelativeFileName = OpacityProperty.Textures[0].RelativeFileName; } // Create the parameter with that texture Scene.Materials.Texture2D Tex = m_Scene.CreateTexture( Property.Textures[0].RelativeFileName, OpacityTextureRelativeFileName, Property.Textures[0].UseMipMap ); _MaterialParameters.CreateParameter( _ParameterName, Scene.Materials.MaterialParameters.PARAMETER_TYPE.TEXTURE2D ).AsTexture2D.Value = Tex; return true; }