public void Load() { Game data = SaveSystem.Cargar(); Vector3 position; position.x = data.position[0]; position.y = data.position[1]; position.z = data.position[2]; transform.position = position; }
public void Load() { Game data = SaveSystem.Cargar(); Vector3 position; position.x = data.position[0]; position.y = data.position[1]; position.z = data.position[2]; transform.position = position; }