private void GetReward()
    {
        if (rewardItems != RewardItems.None)
        {
            switch (rewardItems)
            {
            case RewardItems.Coin:
                SaveSystem.AddUserCoin(rewardAmount);
                break;

            case RewardItems.Crystal:
                SaveSystem.AddUserCrystal(rewardAmount);
                break;

            case RewardItems.Energy:
                SaveSystem.AddUserEnergy(rewardAmount);
                break;

            case RewardItems.SpeicalGachaOne:
                UI_Manager.instance.PopupGetGacha(GachaSystem.GachaType.SpecialOne);
                break;
            }
            rewardItems = RewardItems.None;
        }
    }
Exemple #2
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    public static void SetObtainMoney(int id)
    {
        Item obtainMoney = items.Find(item => item.id == id || item.id.Equals(id));

        if (obtainMoney != null)
        {
            // 수정
            if (obtainMoney.id > 9000 && obtainMoney.id < 9010)
            {
                SaveSystem.AddUserCrystal(obtainMoney.count);
            }
            // 에너지
            else if (obtainMoney.id > 9010 && obtainMoney.id < 9020)
            {
                SaveSystem.AddUserEnergy(obtainMoney.count);
            }
            // 주문서
            else if (obtainMoney.id > 9020 && obtainMoney.id < 9030)
            {
                SetObtainItem(8001, obtainMoney.count);
            }
            SaveSystem.SavePlayer();
        }
        else
        {
            Debugging.LogError("획득할 재화를 찾지못함 >> " + id);
        }
    }
Exemple #3
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    public void OnClickRewardButton(int id)
    {
        Mission mission = MissionSystem.GetUserMission(id);

        if (mission != null && mission.enable && !mission.clear)
        {
            MissionSystem.ClearMission(id);
            MissionSystem.RewardType rewardType = (MissionSystem.RewardType)mission.rewardType;

            switch (rewardType)
            {
            case MissionSystem.RewardType.coin:
                SaveSystem.AddUserCoin(mission.rewardItemCount);
                UI_Manager.instance.ShowGetAlert(Common.GetCoinCrystalEnergyImagePath(0), string.Format("<color='yellow'>{0}</color> {1} {2}", LocalizationManager.GetText("Coin"), mission.rewardItemCount, LocalizationManager.GetText("alertGetMessage4")));
                break;

            case MissionSystem.RewardType.crystal:
                SaveSystem.AddUserCrystal(mission.rewardItemCount);
                UI_Manager.instance.ShowGetAlert(Common.GetCoinCrystalEnergyImagePath(1), string.Format("<color='yellow'>{0}</color> {1} {2}", LocalizationManager.GetText("Crystal"), mission.rewardItemCount, LocalizationManager.GetText("alertGetMessage4")));
                break;

            case MissionSystem.RewardType.energy:
                SaveSystem.AddUserEnergy(mission.rewardItemCount);
                UI_Manager.instance.ShowGetAlert(Common.GetCoinCrystalEnergyImagePath(2), string.Format("<color='yellow'>{0}</color> {1} {2}", LocalizationManager.GetText("Energy"), mission.rewardItemCount, LocalizationManager.GetText("alertGetMessage4")));
                break;

            case MissionSystem.RewardType.scroll:
                ItemSystem.SetObtainItem(mission.rewardItemId, mission.rewardItemCount);
                Item rewardItem = ItemSystem.GetItem(mission.rewardItemId);
                UI_Manager.instance.ShowGetAlert(rewardItem.image, string.Format("<color='yellow'>{0}</color> {1}", rewardItem.name, LocalizationManager.GetText("alertGetMessage3")));
                break;
            }
        }
        else
        {
            Debugging.Log(id + " 의 미션클리어 실패");
        }
        RefreshUI();
    }