Exemple #1
0
        private void GameLoop_SaveCreated(object sender, SaveCreatedEventArgs e)
        {
            CCFridge1Chest = new Chest(true, OOBCCFridge1);
            CCFridge1Chest.fridge.Value = true;
            CCFridge1Chest.type.Value   = "Crafting";
            CCFridge1Chest.Name         = "Store1";
            CCKitchenChests.Add(CCFridge1Chest);

            CCFridge2Chest = new Chest(true, OOBCCFridge2);
            CCFridge2Chest.fridge.Value = true;
            CCFridge2Chest.Name         = "Store2";
            CCKitchenChests.Add(CCFridge2Chest);

            CCFridge3Chest = new Chest(true, OOBCCFridge3);
            CCFridge3Chest.fridge.Value = true;
            CCFridge3Chest.Name         = "Store3";
            CCKitchenChests.Add(CCFridge3Chest);

            CCFridge4Chest = new Chest(true, OOBCCFridge4);
            CCFridge4Chest.fridge.Value = true;
            CCFridge4Chest.Name         = "Store4";
            CCKitchenChests.Add(CCFridge4Chest);

            CCFridge5Chest = new Chest(true, OOBCCFridge5);
            CCFridge5Chest.fridge.Value = true;
            CCFridge5Chest.Name         = "Store5";
            CCKitchenChests.Add(CCFridge5Chest);

            CCCoalChest      = new Chest(true, OOBCCCoalChest);
            CCCoalChest.name = "StoreCoal";
        }
Exemple #2
0
        private void GameLoop_SaveCreated(object sender, SaveCreatedEventArgs e)
        {
            if (bundlesEnabled)
            {
                Dictionary <string, string> data = new BundleGenerator().Generate(
                    "Data\\ExpertBundles", new Random((int)Game1.uniqueIDForThisGame * 9));

                data = IridiumQualityItemsFix.FixIridiumQualityItems(data);

                Game1.netWorldState.Value.SetBundleData(data);
            }
        }
        public void SaveCreated(object sender, SaveCreatedEventArgs e)
        {
            //string farmName = Game1.player.farmName.ToString();
            saveFolderName = Constants.SaveFolderName;

            //create Directory for info
            if (!Directory.Exists(Environment.CurrentDirectory + "\\InvestmentData"))
            {
                Directory.CreateDirectory(Environment.CurrentDirectory + "\\InvestmentData");
            }
            Directory.CreateDirectory(Environment.CurrentDirectory + $"\\InvestmentData\\{saveFolderName}");
            if (!File.Exists(Environment.CurrentDirectory + $"\\InvestmentData\\{saveFolderName}\\shrdtm") && !File.Exists(Environment.CurrentDirectory + $"\\InvestmentData\\{saveFolderName}\\prcdtm"))
            {
                SaveInitial();
            }
        }
Exemple #4
0
 private void onCreated(object sender, SaveCreatedEventArgs e)
 {
     saveData = new SaveData();
 }
Exemple #5
0
        /*********
        ** Private methods
        *********/

        /// <summary>
        /// Raised after the game creates the save file.
        /// </summary>
        private void OnSaveCreated(object sender, SaveCreatedEventArgs e)
        {
            afterCreate = true;
        }
Exemple #6
0
 private void onSaveCreated(object sender, SaveCreatedEventArgs e)
 {
     Game1.getFarm().resourceClumps.OnValueRemoved += onClumpRemoved;
 }
 private void OnSaveCreated(object sender, SaveCreatedEventArgs e)
 {
     this.originalDifficultyModifier = Game1.player.difficultyModifier;
 }
Exemple #8
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 private void onCreated(object sender, SaveCreatedEventArgs e)
 {
     Log.debug("Loading stuff early (creation)");
     initStuff(loadIdFiles: true);
 }
Exemple #9
0
 private void OnCreated(object sender, SaveCreatedEventArgs e)
 {
     this.SaveData = new SaveData();
 }
 /// <summary>Raised after the game finishes creating the save file.</summary>
 /// <param name="sender">The event sender.</param>
 /// <param name="e">The event arguments.</param>
 protected virtual void OnSaveCreated(object sender, SaveCreatedEventArgs e)
 {
 }