private void GameLoop_SaveCreated(object sender, SaveCreatedEventArgs e) { CCFridge1Chest = new Chest(true, OOBCCFridge1); CCFridge1Chest.fridge.Value = true; CCFridge1Chest.type.Value = "Crafting"; CCFridge1Chest.Name = "Store1"; CCKitchenChests.Add(CCFridge1Chest); CCFridge2Chest = new Chest(true, OOBCCFridge2); CCFridge2Chest.fridge.Value = true; CCFridge2Chest.Name = "Store2"; CCKitchenChests.Add(CCFridge2Chest); CCFridge3Chest = new Chest(true, OOBCCFridge3); CCFridge3Chest.fridge.Value = true; CCFridge3Chest.Name = "Store3"; CCKitchenChests.Add(CCFridge3Chest); CCFridge4Chest = new Chest(true, OOBCCFridge4); CCFridge4Chest.fridge.Value = true; CCFridge4Chest.Name = "Store4"; CCKitchenChests.Add(CCFridge4Chest); CCFridge5Chest = new Chest(true, OOBCCFridge5); CCFridge5Chest.fridge.Value = true; CCFridge5Chest.Name = "Store5"; CCKitchenChests.Add(CCFridge5Chest); CCCoalChest = new Chest(true, OOBCCCoalChest); CCCoalChest.name = "StoreCoal"; }
private void GameLoop_SaveCreated(object sender, SaveCreatedEventArgs e) { if (bundlesEnabled) { Dictionary <string, string> data = new BundleGenerator().Generate( "Data\\ExpertBundles", new Random((int)Game1.uniqueIDForThisGame * 9)); data = IridiumQualityItemsFix.FixIridiumQualityItems(data); Game1.netWorldState.Value.SetBundleData(data); } }
public void SaveCreated(object sender, SaveCreatedEventArgs e) { //string farmName = Game1.player.farmName.ToString(); saveFolderName = Constants.SaveFolderName; //create Directory for info if (!Directory.Exists(Environment.CurrentDirectory + "\\InvestmentData")) { Directory.CreateDirectory(Environment.CurrentDirectory + "\\InvestmentData"); } Directory.CreateDirectory(Environment.CurrentDirectory + $"\\InvestmentData\\{saveFolderName}"); if (!File.Exists(Environment.CurrentDirectory + $"\\InvestmentData\\{saveFolderName}\\shrdtm") && !File.Exists(Environment.CurrentDirectory + $"\\InvestmentData\\{saveFolderName}\\prcdtm")) { SaveInitial(); } }
private void onCreated(object sender, SaveCreatedEventArgs e) { saveData = new SaveData(); }
/********* ** Private methods *********/ /// <summary> /// Raised after the game creates the save file. /// </summary> private void OnSaveCreated(object sender, SaveCreatedEventArgs e) { afterCreate = true; }
private void onSaveCreated(object sender, SaveCreatedEventArgs e) { Game1.getFarm().resourceClumps.OnValueRemoved += onClumpRemoved; }
private void OnSaveCreated(object sender, SaveCreatedEventArgs e) { this.originalDifficultyModifier = Game1.player.difficultyModifier; }
private void onCreated(object sender, SaveCreatedEventArgs e) { Log.debug("Loading stuff early (creation)"); initStuff(loadIdFiles: true); }
private void OnCreated(object sender, SaveCreatedEventArgs e) { this.SaveData = new SaveData(); }
/// <summary>Raised after the game finishes creating the save file.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> protected virtual void OnSaveCreated(object sender, SaveCreatedEventArgs e) { }