private void Start() { readyState1p = check1p.GetComponent <Text>(); readyState2p = check2p.GetComponent <Text>(); textColorChange1 = readyState1p.GetComponent <TextColorChange>(); textColorChange2 = readyState2p.GetComponent <TextColorChange>(); soundManager.Instance.StopBgm(); soundManager.Instance.ChangeBgm(0); titleLogo = GameObject.Find("TitleLogo"); readyState1p = check1p.GetComponent <Text>(); readyState2p = check2p.GetComponent <Text>(); }
void Start() { //BGM soundManager.Instance.StopBgm(); ready1pText = ready1p.GetComponent <Text>(); ready2pText = ready2p.GetComponent <Text>(); tColorChange1p = ready1pText.GetComponent <TextColorChange>(); tColorChange2p = ready2pText.GetComponent <TextColorChange>(); frameCnt = 0; shipPoint = GameManager.instance.GetShipPoint(); int submarinePoint = GameManager.instance.GetSubmarinePoint(); int diffPoint = shipPoint - submarinePoint; //ドラムロールの秒数設定 if (System.Math.Abs(diffPoint) <= diffPointMax) { DrumRollCnt = LongDrumRollCnt; drumNum = 16; } else { DrumRollCnt = ShortDrumRollCnt; drumNum = 15; } //SE soundManager.Instance.PlaySound(drumNum, false); resultImage = resultImgPanel.gameObject.GetComponent <UnityEngine.UI.Image>(); resultPhase = PHASE.PHASE_DRUMROLL;; }