public void AssetDatabase_GUIDToAssetPath_AssetAsRoot() { RuntimeUrdf.runtimeModeEnabled = false; string createdGUID = RuntimeUrdf.AssetDatabase_CreateFolder(createAssetPath, "RuntimeUrdf"); Assert.AreEqual(createFolderPath, RuntimeUrdf.AssetDatabase_GUIDToAssetPath(AssetDatabase.AssetPathToGUID(createFolderPath))); }
public void SetUp() { // a robot tag needs to be added in project settings before runtime import can work RuntimeUrdf.SetRuntimeMode(false); UrdfRobotExtensions.CreateTag(); RuntimeUrdf.AssetDatabase_CreateFolder("Assets", "Tests"); RuntimeUrdf.AssetDatabase_CreateFolder("Assets/Tests", "Runtime"); RuntimeUrdf.AssetDatabase_CreateFolder("Assets/Tests/Runtime", "GeometryTests"); }
private static void MoveMaterialsToNewLocation(string oldPackageRoot) { if (RuntimeUrdf.AssetDatabase_IsValidFolder(Path.Combine(oldPackageRoot, MaterialFolderName))) { RuntimeUrdf.AssetDatabase_MoveAsset( Path.Combine(oldPackageRoot, MaterialFolderName), Path.Combine(UrdfAssetPathHandler.GetPackageRoot(), MaterialFolderName)); } else { RuntimeUrdf.AssetDatabase_CreateFolder(UrdfAssetPathHandler.GetPackageRoot(), MaterialFolderName); } }
public static void SetPackageRoot(string newPath, bool correctingIncorrectPackageRoot = false) { string oldPackagePath = packageRoot; packageRoot = GetRelativeAssetPath(newPath); if (!RuntimeUrdf.AssetDatabase_IsValidFolder(Path.Combine(packageRoot, MaterialFolderName))) { RuntimeUrdf.AssetDatabase_CreateFolder(packageRoot, MaterialFolderName); } if (correctingIncorrectPackageRoot) { MoveMaterialsToNewLocation(oldPackagePath); } }
public void AssetDatabase_CreateFolder_AssetAsRoot() { RuntimeUrdf.runtimeModeEnabled = false; string createdGUID = RuntimeUrdf.AssetDatabase_CreateFolder("Assets/Tests/Runtime", "RuntimeUrdf"); string compareGUID = AssetDatabase.GUIDFromAssetPath(createFolderPath).ToString(); // Verify valid folder Assert.IsTrue(AssetDatabase.IsValidFolder(createFolderPath)); // Verify matching GUID Assert.AreEqual(createdGUID, compareGUID); // Try creating the same folder again createdGUID = RuntimeUrdf.AssetDatabase_CreateFolder("Assets/Tests/Runtime", "RuntimeUrdf"); Assert.AreEqual(createdGUID, compareGUID); }
private static void ConvertCylinderToCollider(MeshFilter filter) { GameObject go = filter.gameObject; var collider = filter.sharedMesh; // Only create an asset if not runtime import if (!RuntimeUrdf.IsRuntimeMode()) { var packageRoot = UrdfAssetPathHandler.GetPackageRoot(); var filePath = RuntimeUrdf.AssetDatabase_GUIDToAssetPath(RuntimeUrdf.AssetDatabase_CreateFolder($"{packageRoot}", "meshes")); var name = $"{filePath}/Cylinder.asset"; Debug.Log($"Creating new cylinder file: {name}"); RuntimeUrdf.AssetDatabase_CreateAsset(collider, name, uniquePath: true); RuntimeUrdf.AssetDatabase_SaveAssets(); } MeshCollider current = go.AddComponent <MeshCollider>(); current.sharedMesh = collider; current.convex = true; Object.DestroyImmediate(go.GetComponent <MeshRenderer>()); Object.DestroyImmediate(filter); }