Exemple #1
0
        private void ContextMenuDeletePageClick(object sender, EventArgs e)
        {
            Diagram diagram = ContextMenuStrip.SelectedDiagram;

            if (diagram != null)
            {
                Store store = diagram.Store;
                using (Transaction t = store.TransactionManager.BeginTransaction(ResourceStrings.DiagramCommandDeletePage.Replace("&", "")))
                {
                    // UNDONE: MSBUG This rule should not be doing anything if the parent is deleted.
                    // Causes diagram deletion to crash VS
                    bool        turnedOffLineRoutingRule = false;
                    Type        ruleType    = typeof(Diagram).Assembly.GetType("Microsoft.VisualStudio.Modeling.Diagrams.LineRoutingRule");
                    RuleManager ruleManager = store.RuleManager;
                    try
                    {
                        if (ruleType != null)
                        {
                            ruleManager.DisableRule(ruleType);
                            turnedOffLineRoutingRule = true;
                        }
                        diagram.Delete();
                        t.Commit();
                    }
                    finally
                    {
                        if (turnedOffLineRoutingRule)
                        {
                            ruleManager.EnableRule(ruleType);
                        }
                    }
                }
            }
        }
Exemple #2
0
        public void DisableDiagramRules()
        {
            RuleManager ruleManager = Store.RuleManager;

            ruleManager.DisableRule(typeof(FixUpAllDiagrams));
            ruleManager.DisableRule(typeof(DecoratorPropertyChanged));
            ruleManager.DisableRule(typeof(ConnectorRolePlayerChanged));
            ruleManager.DisableRule(typeof(CompartmentItemAddRule));
            ruleManager.DisableRule(typeof(CompartmentItemDeleteRule));
            ruleManager.DisableRule(typeof(CompartmentItemRolePlayerChangeRule));
            ruleManager.DisableRule(typeof(CompartmentItemRolePlayerPositionChangeRule));
            ruleManager.DisableRule(typeof(CompartmentItemChangeRule));
        }
Exemple #3
0
        void bwDisable_DoWork(object sender, DoWorkEventArgs e)
        {
            var rm = new RuleManager(entityName, service);

            var deactivatedItems = new List <ListViewItem>();

            foreach (ListViewItem item in (ListView.SelectedListViewItemCollection)e.Argument)
            {
                var rule = (Entity)item.Tag;

                rm.DisableRule(rule.Id);

                deactivatedItems.Add(item);
            }

            e.Result = deactivatedItems;
        }
            /// <summary>
            /// Reverses the binarization process performed by <see cref="BinarizeUnary"/>. Typically used when
            /// <paramref name="binarizedUnaryFactRoleCollection"/> no longer qualifies as the roles for a
            /// binarized unary <see cref="FactType"/>.
            /// </summary>
            private static void DebinarizeUnary(LinkedElementCollection <RoleBase> binarizedUnaryFactRoleCollection, bool deleteImplicitBooleanRole, INotifyElementAdded notifyAdded)
            {
                // UNDONE: We need to make sure the debinarization happens BEFORE the implied Objectification rules run on the binarized unary FactType.

                // The default implied role is the second one, walk the collection backwards
                int roleCount = binarizedUnaryFactRoleCollection.Count;

                for (int i = roleCount - 1; i >= 0; --i)
                {
                    Role       implicitBooleanRole;
                    ObjectType implicitBooleanValueType;
                    if (null != (implicitBooleanRole = binarizedUnaryFactRoleCollection[i].Role) &&
                        null != (implicitBooleanValueType = implicitBooleanRole.RolePlayer) &&
                        implicitBooleanValueType.IsImplicitBooleanValue)
                    {
                        // Delete the implicit boolean value type (which will also remove any value constraints on it)
                        // Note that changes to IsImplicitBooleanValue are intentionally blocked so that the
                        // deleted implied ValueType can be identified as such by events as well as rules.
                        // implicitBooleanValueType.IsImplicitBooleanValue = false;
                        bool        ruleDisabled = false;
                        RuleManager ruleManager  = null;
                        try
                        {
                            if (notifyAdded == null)
                            {
                                ruleManager = implicitBooleanRole.Store.RuleManager;
                                ruleManager.DisableRule(typeof(ObjectTypePlaysRoleDeletedRuleClass));
                                ruleDisabled = true;
                            }
                            if (deleteImplicitBooleanRole)
                            {
                                // We delete the role first so that rules do not
                                // try to recreate and implied fact type for this rule
                                // if it is part of an objectified FactType.
                                implicitBooleanRole.Delete();
                                --roleCount;
                                if (!implicitBooleanValueType.IsDeleted)
                                {
                                    // The Objectification.RolePlayerDeletingRule rule will delet this automatically
                                    implicitBooleanValueType.Delete();
                                }
                            }
                            else
                            {
                                implicitBooleanValueType.Delete();
                            }
                        }
                        finally
                        {
                            if (ruleDisabled)
                            {
                                ruleManager.EnableRule(typeof(ObjectTypePlaysRoleDeletedRuleClass));
                            }
                        }

                        // Clear implied constraints
                        for (int j = 0; j < roleCount; ++j)
                        {
                            Role role = binarizedUnaryFactRoleCollection[j] as Role;
                            if (role != null)
                            {
                                if (role != implicitBooleanRole)
                                {
                                    role.Name = "";
                                    // Role cardinality is for unary fact types only, eliminate
                                    // it if we switch away.
                                    role.Cardinality = null;
                                }

                                UniquenessConstraint singleRoleAlethicUniquenessConstraint = role.SingleRoleAlethicUniquenessConstraint;
                                if (singleRoleAlethicUniquenessConstraint != null)
                                {
                                    // Delete the uniqueness constraint
                                    singleRoleAlethicUniquenessConstraint.Delete();
                                }

                                // UNDONE: We are using open-world assumption now
                                //MandatoryConstraint simpleMandatoryConstraint = role.SimpleMandatoryConstraint;
                                //if (simpleMandatoryConstraint != null && simpleMandatoryConstraint.Modality == ConstraintModality.Alethic)
                                //{
                                //    // Delete the simple mandatory constraint (for closed-world assumption), if present
                                //    simpleMandatoryConstraint.Delete();
                                //}
                            }
                        }
                        break;
                    }
                }
            }